A zombie character I was working on for a school project. This character is an enemy of the game and will be generated with deferent layers. The layers are skeleton, organ, muscle, skin and armor. The idea is the harder the game gets the more layers are active. Every layer consists out of multiple parts so it is possible that there are enemy's with with just a few muscles and organs. And there could also be enemy's that are more developed with allot of muscles and some sweet armor.