Low polygonal game ready animated model of Ratkin Armored Gunner with his skeleton.
Low polygonal character version (LOD) included(not for skeleton).
Skeletal version included.
There are 3 different ratkin body, armor color textures.
Mecanim rig setup.
PBR shaders.
Model with 2 gunas and 2 swords has 10,724 (5,274 LOD) polygons, 21,042 (10,251 LOD) triangles and 11,190 (5,721 LOD) vertexes.
Skeleton: 10,148 polygons, 19,101 triangles and 9,955 vertexes.
Rig has 72 bones.
Textures: diffuse, specular, opacity, self illumination and normals maps.
TIF file format 512x512, 1024x1024, and 2048x2048
I used Character Studio 3D MAX to make animations.
Character has 72 animations.
Animation list:
1) RGunner_IDLE: 0 - 100 fr.,
2) RGunner_anger: 101 - 151 fr.,
3) RGunner_Eating: 152 - 272 fr.,
4) RGunner_Looking_around: 273 - 449 fr.,
5) RGunner_Pick_object: 450 - 490 fr.,
6) RGunner_pointing_A: 491 - 551 fr.,
7) RGunner_Shrugs: 552 - 597 fr.,
8) RGunner_Stretching: 598 - 698 fr.,
9) RGunner_Talking_A: 699 - 739 fr.,
10) RGunner_Talking_B: 740 - 890 fr.,
11) RGunner_Jump_standing: 891 - 966 fr.,
12) RGunner_Climbing_wall: 971 - 1001 fr.,
13) RGunner_Crawling: 1006 - 1036 fr.,
14) RGunner_falling_down: 1041 - 1081 fr.,
15) RGunner_Gun_out: 1086 - 1116 fr.,
16) RGunner_Combat_Mode_Standing: 1117 - 1167 fr.,
17) RGunner_Butt_kick: 1168 - 1193 fr.,
18) RGunner_Dodge_Jump_Backward: 1194 - 1219 fr.,
19) RGunner_Dodge_Jump_Left: 1220 - 1245 fr.,
20) RGunner_Dodge_Jump_Right: 1246 - 1271 fr.,
21) RGunner_Knocked_backward: 1272 - 1312 fr.,
22) RGunner_Down_back: 1313 - 1353 fr.,
23) RGunner_Recover_from_knocked_backward: 1354 - 1394 fr.,
24) RGunner_Knocked_forward: 1395 - 1423 fr.,
25) RGunner_Down_forward: 1424 - 1464 fr.,
26) RGunner_Recover_from_knocked_forward: 1465 - 1497 fr.,
27) RGunner_Grenade_throw: 1497 - 1537 fr.,
28) RGunner_Hit_from_back: 1539 - 1574 fr.,
29) RGunner_Hit_from_front: 1575 - 1610 fr.,
30) RGunner_Hit_from_left: 1611 - 1646 fr.,
31) RGunner_Hit_from_righ: 1647 - 1682 fr.,
32) RGunner_Moving_left: 1683 - 1703 fr.,
33) RGunner_Moving_right: 1704 - 1724 fr.,
34) RGunner_Tracking: 1725 - 1900 fr.,
35) RGunner_warning: 1901 - 1961 fr.,
36) RGunner_From_standing_to_squat: 1962 - 1977 fr.,
37) RGunner_Combat_Mode_Squat: 1978 - 2028 fr.,
38) RGunner_LookingAround_Squat: 2029 - 2159 fr.,
39) RGunner_Fire_squat: 2164 - 2204 fr.,
40) RGunner_From_squat_to_standing: 2209 - 2234 fr.,
41) RGunner_Fire_Belt: 2235 - 2255 fr.,
42) RGunner_Pointing_standing: 2260 - 2400 fr.,
43) RGunner_Fire_standing: 2401 - 2441 fr.,
44) RGunner_Die_squat: 2446 - 2479 fr.,
45) RGunner_Die_knocked_backward: 2484 - 2500 fr.,
46) RGunner_Die_knocked_forward: 2506 - 2523 fr.,
47) RGunner_Dying_A: 2528 - 2593 fr.,
48) RGunner_Dying_B: 2598 - 2638 fr.,
49) RGunner_Casual_walk: 2643 - 2679 fr.,
50) RGunner_Cautious_walk: 2684 - 2724 fr.,
51) RGunner_combat_run: 2729 - 2751 fr.,
52) RGunner_Fire_Runing: 2752 - 2774 fr.,
53) RGunner_Jump_runing: 2779 - 2819 fr.,
54) RGunner_run: 2824 - 2850 fr.,
55) RGunner_Fire_walking: 2855 - 2895 fr.,
56) RGunner_Fire_walking_back: 2900 - 2935 fr.,
57) RGunner_Walking_back_A: 2940 - 2975 fr.,
58) RGunner_Gun_back: 2980 - 3010 fr.,
59) RGunner_sword_out_01: 3011 - 3051 fr.,
60) RGunner_sword_COMBAT_mode: 3052 - 3102 fr.,
61) RGunner_sword_parry_high_left: 3103 - 3138 fr.,
62) RGunner_sword_parry_high_right: 3139 - 3174 fr.,
63) RGunner_sword_parry_low_front: 3175 - 3210 fr.,
64) RGunner_sword_swing_high_left: 3211 - 3246 fr.,
65) RGunner_sword_swing_high_right: 3247 - 3282 fr.,
66) RGunner_sword_swing_high_straight_down: 3283 - 3318 fr.,
67) RGunner_sword_swing_low_left: 3319 - 3354 fr.,
68) RGunner_sword_swing_low_right: 3355 - 3390 fr.,
69) RGunner_sword_thrust_high: 3391 - 3426 fr.,
70) RGunner_sword_thrust_low: 3427 - 3462 fr.,
v 71) RGunner_sword_thrust_mid: 3463 - 3498 fr.,
72) RGunner_sword_back_01: 3499 - 3539 fr.,