Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Create the overpopulated metropolises of sci-fi dystopias or the more realistic, overcrowded ghettos and shantytowns of a not-so-distant future for the largest cities in the world today. Inspired by the ungoverned, crime-ridden Kowloon Walled City, this kit’s plethora of vertical buildings, slum mega blocks, favelas, and highly-detailed prop pieces from clothing lines to air conditioners will help you construct slum-ridden scenes with intricate detail and realism!
Modeled by Mihailo Radosevic, and texturing by Mike Golden, with cover art by Sava Zivkovic.
â—¼ A MESSAGE FROM KITBASH3D â—¼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
\n
â—¼ KEY FEATURES â—¼
-315 Assets
\n-384 Meshes
\n-15 PBR Materials
\n-48 Textures
\n-4096x4096 Texture Maps
\n-5.7m Polys
\n\n
â—¼ COMPATIBILITY â—¼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
\n
â—¼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! â—¼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
\n
â—¼ NEED SUPPORT? â—¼
If you have a question, email me at: vencious.games@gmail.com
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We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets -
- Electronics store - devices and furniture
- Coffee shop - interior and props
- Grocery store - interior and props
- Prison - big building, characters and props
- Grocery store - interior and props
- Butcher shop - cafe, meat freezer and cloakroom
If you have any questions, write me: mixaill3d@gmail.com
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HANGINGS:
FEATURES:
★OTHER PARTY PROPS★
NOTES:
Compatible with URP, HDRP and Built-in out of the box.
More than 148 prefabs for you to build incredible post apocalyptic fortresses. The package includes several types of walls, watchtowers, gates, rubble, props, etc.
The demo images show 2 different examples of forts built using only this asset.
To ensure the best performance the models with a high polycount comes with a LOD component, the number of levels varies from 1 to 3, depending on the object.
All the FBX files are included, this means you can import them to your 3D software and make modifications and adjustments if necessary.
I accept requests for new prefabs, feel free to contact me if you need something that is not in the package, I'll gladly create and include it in the next version.
Don't hesitate to contact me if you have any questions or problems with this package, I'll do everything I can to ensure this asset meet your expectatios!
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- 1200+ prefabs
- 700+ meshes (fbx)
- 240+ 2048x2048 textures (sheets, atlases and tileable) (PBR, HDRP)
- 50+ materials (PBR, HDRP)
1. Props
a) Targets and targets stands.
- 10 targets in various types (metal/cardboard, silhouette/rectangle) - 34 objects total. Triangles: Min: 12 Max: 524
- 12 targets stands parts. Triangles: Min: 38 Max: 1056
- 35 ready-to-go sets. Triangles: Min: 108 Max: 1792
b) 12 Barrels Triangles: Min: 284 Max: 298
c) 3 simple wooden crates + open/closed and various textures variations (16 prefabs total). Min: 80 Max: 478
d) Lights.
- 33 lights parts (lamps, stands, flood lights, cables, electric box, etc) Triangles: Min: 20 Max: 993
- 32 ready-to-go sets. Vertics: Min: 542 Max: 10040
e) Signs
Signs (assets from the decals subpack) mounted on poles.
- 22 signs. Triangles: Min: 158 Max: 158
f) Tires
- 8 Objects Triangles: Min: 16 Max: 2944
- 12 ready-to-go sets (tire stacks on poles). Min: 2816 Max: 5942
g) Generic props (Triangles: Min: 22 Max: 2240)
- 3x Pallets
- Camera
- HESCO
- Sandbags
- Fire Extinguisher and fastener
- Portable concrete barrier
- 7x poles
2. Structures
a) Containers
Customizable shipping containers.
- 25 parts. Triangles: Min: 20 Max: 3351
- 31 ready-to-go assembled containers. Triangles: Min: 1610 Max: 6613
- 3 textures sets (various colors)
b) Boxhouses
Wooden square objects that you can quickly modify with parts and combine with each other.
- 23 parts Triangles: Min: 32 Max: 494
- 18 ready-to-go assembled boxhouses. Triangles: Min: 1340 Max: 6512
- 4 textures sets (various wood materials)
c) Houses
Modular house-like structures.
- 83 parts (walls, surfaces, trims and door/window frames) - including variations.
- 15 ready-to-go assembled houses. Triangles: Min: 564 Max: 1320
- 5 textures sets for walls (various materials) and 10+ other parts material variations
d) Camo Nets
3. Fences
Modular fences.
- Spans: 71 spans (total) in three various mesh types. Triangles: Min: 132 Max: 840
- Posts: 21 posts (various style and sizes). Triangles: Min: 12 Max: 60
- Metal railing and barrier
4. Barrier Walls
Modular walls that can be used to separate exercise areas or combined with fences to create unique objects.
- 25 objects: 14 walls like structures + 10 segments + concrete bullet catcher. Triangles: Min: 28 Max: 1004
5. Faux Walls
Walls with painted windows and doors, to create \"faux\" buildings to place targets behind.
Wooden frames for supporting walls.
- 20 walls segments (various sizes and types) Triangles: Min: 12 Max: 44
- 41 frames (various sizes, shapes and types). Triangles: Min: 64 Max: 184
6. Partition Walls
Lightweight walls to divide space (or hide the enemy).
- 10 objects. Triangles: Min: 30 Max: 302
7. Perimeter Walls
To hide your base from the sight of strangers.
- 3 objects. Triangles: Min: 102 Max: 180
8. Parts
Little things like beams and blocks.
a) Wooden Planks. 19 objects (various shapes and sisez) x 5 sets (different wood). Triangles: Min: 12 Max: 44
b) 30 beams in various materials and shapes. Triangles: Min: 12 Max: 12
c) 24 concrete blocks Triangles: Min: 12 Max: 95
9. Decals
a) Bullet shells: Two sets (2D and 3D) of 5 different bullets shells compositions + additional prefabs.
b) Bullet holes: 28 bullet holes compositions + 20 different single bullet hole sprites.
c) Letters and shapes: 54 decals of shapes (lines, arrows) and letters (numbers, etc).
d) Containers: Two sets (2D decals and 3D plates) of 27 symbols and labels that can be used to decorate your containers.
e) Signs: Two sets (2D and 3D plates) of shooting range signs (danger, ammmo, gun types, live-fire area, etc).
f) Barrels: 12 decals to decorate the barrels assets (hazard, toxic, oil, etc).
10. Terrain
- 10 ready-to-go terrain layers with unique textures and HDRP ground mask maps.
- 7 brushes
Stay frosty! It's not a final shot and the product is in active development. More cool things will be delivered to the package! :-)
What is coming next?
- Higher levels for each of the subpackage (containers, houses) - ladders, stairs, railings and platforms.
- Additional fences and gates
- Shooting Range \"hero\" assets
- Bugfixes :=-)
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8 complete open buildings with modulary functions like stackable stages to create skycrapers or connectable parts to create building complexes.
Models are mobile friendly and open world friendly designed.
LOD components on every prefab to get a better performance on mobile devices.
Stackable buildings have a 2. seperate LOD object as child for higher distances(read the file in the documentation folder).
222 Meshes (made on directX11):
Building stages and modules, windows, doors, elevators,
corridor-livingroom-kitchen-bathroom-props.
Door and window pivots are on the left lower corner for correct rotation.
Models coming as stages and modules like ground, stage1, stage2, roof, middle part, combi part, end part.
Rooms are child objects but can be used separately and has their own LOD components.
Poly count varies based on building size.
Prefabs:
294 prefabs.
LOD_Components on each prefab.
Complete building prefabs are included.
Distance LOD for open world games for the complete building prefabs.
Basic furniture room setups.
Textures:
8 textures.png 2048x2048(Atlased).
1 texture atlas for each building.
Materials:
16 materials.
Two for each building(Diffuse, Glass)
All Models sharing the same UV_map.
That means you can use 1 Material for every building part or model.
Demo scene for each building.
+1 scene with all prefabs.
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