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We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Create science fantasy worlds with this kit’s plethora of imaginative structures, richly detailed edificies, and aesthetically striking filigree. Use the unique, hybrid combinations of British Victorian or American Wild West styles combined with the mechanical, steam-powered designs of whatever alternative history you dream up!
Designed by Sebastian Luca, modeled and textured by Jacek Smętek, with cover art by Hyongrok Kim.
â—¼ A MESSAGE FROM KITBASH3D â—¼
Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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â—¼ KEY FEATURES â—¼
-98 Assets
\n-208 Meshes
\n-11 PBR Materials
\n-34 Textures
\n-4096x4096 Texture Maps
\n-9.6m Polys
\n\n
â—¼ COMPATIBILITY â—¼
\n- Works in Unity 2019.3.13 and above.
\n- HDRP/Built-In versions are freely upgradeable to Unity customers.
\n
â—¼ FOLLOW US FOR THE LATEST NEWS FROM KITBASH3D! â—¼
\n\n\n\n\nWEBSITE | FACEBOOK | YOUTUBE | TWITTER | INSTAGRAM | REDDIT | DISCORD
\n
â—¼ NEED SUPPORT? â—¼
This is a large modular pack of indoor and outdoor low-poly assets. You can use this pack to create private house, hotel, villa, quinta or even a restaurant game levels. It was designed with horror stylistic in mind, but this pack it is not limited by it. You can create sunny, nice and cheerful levels for your game also. It fits a large range of moods and atmospheres. It has some authenticity to it, but I wouldn't say it is 100% authentic. However if you've ever been in the Europe, you might find this environment quite familiar. It's is also an old house. Everything is used, and old, but it always has been taken care of. It's not abandoned or desolated. Someone lives there, at least occasionally. It has been built in 1950s or early 1960s. Some objects might be older: 1920s.
\n\nThis pack is divided in 3 large parts: outdoor architectural assets (walls, roofs, trees, various terrains, etc.), indoor architectural assets (walls, stairs, ceilings, windows, doors, columns, etc.) and various props (furniture, lights, decorative objects etc.).
\n\nVR compatible. Tested on HTC VIVE. MSI GT72QE Dominator Pro notebook.
\n\n100% Unity 2017.3 compatible project file is included. Just import it to your Unity project.\nAll geometry files in .fbx format. Please note, that: this assets is intended for use in Unity Engine only. (At least currently).
\n\nContains custom colliders and LODs.
\n\n2 demo scenes\n489 prefabs\n47 materials\nPBR materials. Albedo (base color), normal, ambient occlusion, metalness, smoothness, emission.\n2K resolution for most texture sets\n4K resolution for two texture sets\n1K resolution for terrain textures
\n\nPlease, feel free to contact me via Email me if you want a demo or tech support.
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\n\nFiles have Collisions and LOD's
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With this Module Based CityCreator kit, you will got a complete city creator. You can create a complete city with road and sidewalk system with concrete plates also, with working raffic lamp system. Many setuped prefabs with colliders, physics. Animated fans, lamps, wires. Breakable, destroyable the most part of the objects. On the breakable object you can setup the damage value on the inspector panel - Damage script - values. The street lamps light cone always follow the player - camera, you need to add the Player tag.\n The street lamps working in two breaking phase, in the firt phase the light source will be flashing, as the error lamps. On the next breaking phase the lamp off, the column separating from the base and fold out. \nThe fire hydrant also use the physics, if you crashing with, the hydrant fold out and turn on the water. You can setup the break limit of the object in the inspector panel - BreakObject script - Healt value. Many color and material type for the realistic view. 8 different building styles, and created basic and detailed building prefabs. And also available the building modules, that you can create your own buildings. You can change the materials for the more variations. \nTechnical informations: