RMH Lab Bottle 001 Full Label

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Author name
Robin Harris
Source
Unity Asset Store
Polygon Count
1,990
Release Date
2017-05-08
License
Standard Unity Asset Store EULA
Package price
$ 4.99
RMH Lab Bottle 001
5 Assets

Package Overview

RMH Lab Bottle 001.

A customisable laboratory bottle for washes, or any other operation that requires precise control over the flow of a liquid; the liquid inside the bottle can have its height scaled. The bottle is made up of the bottle body, liquid lower, liquid upper, tube, lid, and a nozzle (this allows the lid to turn along with the tube). The liquid material can be fully customised via Unity's Standard shader, and the materials whose albedo channels are in use can be tinted for different effects.

The bottle also features 3 types of label (full, medium, small) -- these are separate objects, each using their own 0.5K texture (only the labels have separate textures; the all other pieces -- minus the liquid -- share one set of texture maps). As separate objects, they can be positioned wherever you like (as long as they match the bottle body's face angle / origin is at the bottle centre), and you can have as many labels on the bottle as will fit. In addition to this, the UV layout of the labels is such that you can create your own designs of label (for the albedo channel; all other channels are fixed; though, it is easy enough to create the other channels with free software [see the Unity documentation for more details]), and UV layout templates (PNGs) have been provided for each of the label sizes. The second YouTube video gives a quick demonstration of how to do this using the free software GNU Image Manipulation Program (GIMP).

As always, for a better impression of the asset inside the Unity engine, please view the YouTube videos in the screenshots section.

** prefabs are included
** metallic PBR workflow used
** all models are .FBX format
** all screenshots are captured from inside the Unity engine

Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.

Tris / Verts Count (taken from Blender):

Bottle Body, 864 tris, 450 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Lid, 576 tris, 290 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Tube, 246 tris, 133 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Nozzle, 60 tris, 32 verts. 1K PNGs. Maps: Albedo, AO, Metallic-Smoothness, Normal
Label Full, 52 tris, 28 verts. 0.5K PNGs. Maps: Albedo, Metallic-Smoothness
Label Medium, 52 tris, 28 verts. 0.5K PNGs. Maps: Albedo, Metallic-Smoothness
Label Small, 52 tris, 28 verts. 0.5K PNGs. Maps: Albedo, Metallic-Smoothness
Liquid Upper, 48 tris, 33 verts.
Liquid Lower, 144 tris, 81 verts.


The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.

Version History
V1.0: Released.