RMH Vial 001.
A simple, yet customisable vial with liquid, and a cork stopper. The liquid height level is adjustable by scaling the Z-axis. The liquid inside the vial can have its material entirely changed based on Unity's Standard shader model, and the vial glass can have a few of its material properties changed, all allowing the vial to be modified to achieve different looks. Vial and the cork stopper share the same material.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Tris / Verts Count (taken from Blender):
Vial, 540 tris, 272 verts. 2K PNGs.
Maps: Albedo, Metallic, Normal, AO
Vial Liquid, 60 tris, 32 verts.
Cork Stopper, 60 tris, 32 verts. 2K PNGs.
Maps: Albedo, Metallic, Normal, AO
The HDRI file used to light the scene was downloaded freely from
HDR Labs sIBL Archive.
Version History
V1.0: Released.
V1.1: Fixed issue with render queue of liquid (this made the liquid texture 'pop' when moved to certain angles).