RMH Vial 003 Brass

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Author name
Robin Harris
Source
Unity Asset Store
Polygon Count
1,120
Release Date
2017-03-13
License
Standard Unity Asset Store EULA
Package price
$ 4.99
RMH Vial 003
11 Assets

Package Overview

RMH Vial 003.

A medical vial with two unique texture maps for aluminium / brass lids / glass patterns. Liquid is scaleable along the Z-axis, and can have its material fully changed via Unity's Standard shader. There are 10 prefabs for the vials in most states, from clean to very worn, and the vials can be broken down into their component pieces.

As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.

(metallic PBR workflow used / all models are .FBX format)

Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.

Tris / Verts Count (taken from Blender):

Vial Glass, 576 tris, 290 verts. 1K PNGs. Maps: Albedo, Metallic, Normal, AO
Vial Lid, 224 tris, 354 verts. 1K PNGs. Maps: Albedo, Metallic, Normal, AO
Liquid Higher, 48 tris, 33 verts.
Liquid Lower, 80 tris, 49 verts.


The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.

Version History
V1.0: Released.