RMH VR Headset Old.
A mixture of 90s, futuristic, and military themes to create a heavily worn, prototype virtual reality headset. Its display screens show it's in a debug mode, with the front screen showing a hex-editor-like display, and the back screen showing diagnostics for a failed component; these displays work on the emission channel (as well as the LEDs). The UV islands have high texel density for these screens so you could quite easily add whatever screen display you choose (a labelled, transparent 2K PNG image of the entire UV islands has been included to help with this process). Though this is more of a background prop item, it was modelled over a 3D scanned head, so it should be wearable for any human character.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube videos in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to
Edit >> Project Settings >> Player , then in the
Other Settings section of the Inspector in the
Color Space* drop-down menu, select
Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
RMH VR Headset Old, 3834 tris, 3030 verts. 2K PNGs.
Maps: Albedo, Metallic, Normal, AO, Emission
The .exr HDRI file used to light the scene was downloaded freely from
USC Institute for Creative Technologies.
Version History
V1.0: Released.