This lowpoly model was created from a highpoly model captured with photogrammetry using the Reality Capture software. This lowpoly model was created in Maya 2020, where the model was also UV unwrapped. The vertex color map was baked in XNormal before being edited in photoshop. The rest of the maps were baked in Substance Painter where the model was then exported to Sketchfab. The goal of this model was to create a lowpoly, game ready model.
This model was created for a photogrammetry course project.