Rock_A_Basic 4

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Author name
AssetKit
Source
CGTrader
Polygon Count
6,080
Release Date
2023-04-29
License
Royalty Free License
Package price
$ 29
crystalmineralgemstonedecorationquartzrockkristallobsidiansaphireamethysttopazsmokyemeraldrubypbrvfxpbr-challengearchitecturalminerock-stonestone-rock

Package Overview

Crystal Model Kit - Trigonal System

This Kit offers you all possibilitys to build your own Crystal Rocks and Clusters based on the Trigonal/Hexagonal crystal family. You are free to Scatter endless combinations based on the five basic monocrystals or use the five included Clusters for more complex results. The PBR shading and simple UV Layout makes it easy to change the look to your liking. Also included are two prefabricated crystal rocks that you can use directly in your scene after shading.

The Geometry is optimized and bevels/subdivides well. You can use the low poly rocks with the included normal maps, displace them with the included displacement maps or use every setup in between to adjust the performance to your needs.

In order to receive best results make sure that the light/transmission/transparency bounces for the crystals are turned up and make sure there is a nice environment to reflect!

To start with, this Package includes eight different Transmission/Absorption textures to resemble different types of minerals.

  • Mountain Crystal
  • Smoky Quartz
  • Topaz
  • Emerald
  • Saphire
  • Ruby
  • Amethyst
  • Obsidian

The Textures are high resolution, 4096 x 4096 It is suitable for close up detail shots and animation. All geometries are low poly bases, ready for subdivision and suitable as game assets.

Models:

  • Monocrystals Trigonal - 5 different types
  • Cluster Crystals - 5 differnt types
  • Prefabricated Crystal Rock - 2 different types

Textures Crystals:

  • Color
  • Transmission/Absorption
  • Roughness
  • Roughness Blunt Edges
  • Normal
  • Normal Strong
  • Pointyness
  • UV

Textures Rock:

  • Color
  • Displacement 32 Bit
  • Normal
  • Bump
  • Roughness
  • Density - used to scatter the crystals in the examples

Enjoy!