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Author name
game-obj
Source
CGTrader
Polygon Count
128
Release Date
2023-04-29
License
Royalty Free License
Package price
$ 9
stairarchitecturefuturisticbuildingadvancedcyberpunkscimechanicalindustrialconstructionfacilitiesarchitecturalfoundationmodularwalkwaybuilding-componentsengineeringcover-probsscience-fictionfiexteriorsci-fiindustrial-exteriorsci-fi-exteriorfuturistic-buildingbuilding-constructionconstruction-buildingindustrial-building

Package Overview

My Original Work

Update :

  • Some Major Changes
  • Animation Added For Some Formats

Notes :

  • This Project has Hierarchy and Separated objects That each one has own Local Pivot.
  • Textures + Source Maps
  • Transformations are At 0.0.0 (scene origin) + Relative locations

.

  • Objects Name : For hierarchies and Names please See the Shots
  • Material Name: M _Stair _01

Textures : 4096x4096 PNG

  • T _Stair_01 _Base _Color
  • T _Stair _01 _Emissive
  • T _Stair _01 _Height
  • T _Stair _01 _Metallic
  • T _Stair _01 _Mixed _AO
  • T _Stair _01 _Normal _DirectX
  • T _Stair _01 _Normal
  • T _Stair _01 _Roughness

. Source Maps : 4096x4096 PNG

  • ColorMap
  • Curvature
  • Normal Map
  • Position
  • Thickness Map
  • World Space Normals

3D Formats :

( With Animation )

  • Unreal Engine 4
  • 3ds Max 2015
  • Maya
  • FBX 2016(Please Contact for other Versions )
  • 3DS

( No Animation )

  • Blender

( Animation not Supported )

  • OBJ (.obj, .mtl)
  • Collada (.dae)
  • stl

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder

Need help ?... please send me a message :)