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Building Collection Security Booth + House .
Objects Name : S _House_01 .
Objects Name :
Root > S _GuardHouse _01 (With Interior)
S_House_01
S_HouseGlass_01 (Material>M_HouseGlass_01)
S_Door_01
S_GateBox_01
S_Gate_01
S_StopSign_01
Material Name:
- M_House_01
- M_GuardHouse_01 + M_HouseGlass_01
.
Textures 1 : 4096x4096 PNG:
- T_House_01_Base_Color
- T_House_01_Emissive
- T_House_01_Metallic
- T_House_01_Roughness
- T_House_01_Mixed_AO
- T_House_01_Normal
- T_House_01_Normal_DirectX
- T_House_01_Height
.
Textures 2: 4096x4096 PNG:
- T_GuardHouse_01_Base_Color
- T_GuardHouse_01_Height
- T_GuardHouse_01_Metallic
- T_GuardHouse_01_Mixed_AO
- T_GuardHouse_01_Normal
- T_GuardHouse_01_Normal_DirectX
- T_GuardHouse_01_Roughness
.
Textures 3: 2048x2048 PNG :
- T_HouseGlass_01_Opacity
- T_HouseGlass_01_Base_Color
- T_HouseGlass_01_Mixed_AO
- T_HouseGlass_01_Normal
- T_HouseGlass_01_Normal_DirectX
- T_HouseGlass_01_Roughness
. Transformations are At 0.0.0 (scene origin)
If You need any assist about my models Like: Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :)