S_FloorC_Small_01

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Author name
game-obj
Source
CGTrader
Polygon Count
484
Release Date
2023-04-30
License
Royalty Free License
platformscibuildingmodularcyberpunkfuturisticindustrialbuilding-componentsconstructionwalkwayfacilitiesmanufacturingbalconyfootbridgeterracefoundationmilitaryguardrailfuturistic-buildingbuilding-constructionarchitecturalother

Package Overview

Update 1.0

  • Collision Meshes added

Important Notes :

  • This is 2 combined products in one package
  • Please Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures

Based on this modular kit

  • www.cgtrader.com/3d-model-collections/sci-fi-modular-kit-building-components
  • www.cgtrader.com/3d-model-collections/sci-fi-building-kit

.

  • Please check the Wire Frame shots before purchase ( This is a low-Poly Product ) !.
  • all shots are taken in real-time Viewport (not Render).
  • optimized for real time and game projects .
  • For Real World Scale (CM) : Just Scale the it up to 25 unit (or set the scale option to 25 in importing setting . Except for UE4 Asset) .
    • With more than 6 diffrent variation for each set.
  • Transformations are At 0.0.0 (scene origin).

Objects

  • S _FloorC _01
  • S _FloorC _Small _01
  • S _FloorC _VSmall _01
  • S _FloorC _Tri _01
  • S _FloorC _L _01

. Materials Name :

  • M _GroundC _01
  • M _GroundC1 _01
  • M _Guardrail _01

. Textures : 4096 + 2048 8 bit dithering PNG (2 texture sets)

Set Guardrail

  • T _Guardrail _01 _Base _Color
  • T _Guardrail _01 _Metallic
  • T _Guardrail _01 _Roughness
  • T _Guardrail _01 _Normal _DirectX
  • T _Guardrail _01 _Mixed _AO
  • T _Guardrail _01 _Height

Set C1

  • T _GroundC1 _01 _Base _Color
  • T _GroundC1 _01 _Roughness
  • T _GroundC1 _01 _Normal _DirectX
  • T _GroundC1 _01 _Mixed _AO
  • T _GroundC1 _01 _Height

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder

If you need help... please send me a message :)

3D Formats :

  • Unreal engine asset (UE4)
  • 3ds Max 2015
  • Maya
  • FBX 2015 (Please Contact for other Versions ) + Separated files
  • OBJ (.obj, .mtl)
  • 3DS

Low Poly - scifi industrial platform - 3d model