S_GuardrailC_Big_01

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Author name
game-obj
Source
CGTrader
Polygon Count
232
Release Date
2023-04-30
License
Royalty Free License
modularhandrailscicyberpunkindustrialbuildingfuturisticguardrailconstructionadvancedfacilitiesmanufacturingfootbridgefoundationmilitarysiteno-goarearailingscience-fictionarchitecturalengineeringfuturistic-buildingbuilding-constructionconstruction-buildingconstruction-siteindustrial-building

Package Overview

Important Notes :

  • Please Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures

Combined product

  • www.cgtrader.com/3d-models/architectural/engineering/sci-fi-walkway-platform-modular-kit-collection

Based on my other constructing products

  • www.cgtrader.com/3d-models/exterior/sci-fi/ground-concrete-floor-construction-kit-set-t
  • www.cgtrader.com/3d-model-collections/sci-fi-building-kit

  • Please check the Wire Frame shots before purchase ( This is a low-Poly Product ) !

  • all shots are taken in real-time Viewport (not Render)

  • optimized for real time and game projects .

  • For Real World Scale (CM) : Just Scale the it up to 25 unit (or set the scale option to 25 in importing setting . Except for UE4 Asset)

    • With 6 diffrent variation

Other Notes :

  • This product is about the sci-fi walls ground C
  • Transformations are At 0.0.0 (scene origin)

Some Objects

  • S _GuardrailC _B _01
  • S _GuardrailC _Bx2 _01
  • S _GuardrailC _Big _01
  • S _GuardrailC _VSmall _01
  • S _GuardrailC _Tri _x2 _01
  • S _GuardrailC _Tri _x3 _01

. Materials Name :

  • M _GuardrailC _01

. Textures : 4096 + 2048 8 bit dithering PNG (2 texture sets)

  • T _Guardrail _01 _Base _Color
  • T _Guardrail _01 _Metallic
  • T _Guardrail _01 _Roughness
  • T _Guardrail _01 _Normal _DirectX
  • T _Guardrail _01 _Mixed _AO
  • T _Guardrail _01 _Height

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder

If you need help... please send me a message :)

3D Formats :

  • Unreal engine asset (UE4) Separated files
  • 3ds Max 2015
  • Maya
  • FBX 2015 (Please Contact for other Versions ) + Separated files
  • OBJ (.obj, .mtl) Separated files
  • 3DS Separated files

Low Poly - scifi Guardrail - 3d model