S_Pipe_P_L_01

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Author name
game-obj
Source
CGTrader
Polygon Count
576
Release Date
2023-04-29
License
Royalty Free License
scicyberpunkmodularfuturisticadvancedarchitecturalfuturistic-buildingwallapartmentfoundationwallsscience-fictionsci-fipbrpipelinepipeengineering

Package Overview

My original work and design from scratch

Important Notes :

  • Please Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures

Based on my other constructing products

  • www.cgtrader.com/3d-model-collections/sci-fi-building-kit
  • www.cgtrader.com/3d-models/architectural/engineering/modular-guardrail

  • Please check the Wire Frame shots before purchase ( This is a low-Poly Product ) !

  • all shots are taken in real-time Viewport (not Render)

  • optimized for real time and game projects .

  • For Real World Scale (CM) : Just Scale the it up to 5 unit (or set the scale option to 5 in importing setting . Except for UE4 Asset)

    • With 20 diffrent variation (20 objects)
  • Transformations are At 0.0.0 (scene origin)

Objects

  • S _Pipe _P _L _01
  • S _Pipe _P _L _NH _01
  • S _Pipe _P _L _WH _01
  • S _Pipe _P _T1 _02
  • S _Pipe _P _T1 _01
  • S _Pipe _E90 _S1 _01
  • S _Pipe _E90 _S2 _01
  • S _Pipe _E90 _B1 _01
  • S _Pipe _E180 _S1 _01
  • S _Pipe _E180 _S2 _01
  • S _Pipe _E180 _B _01
  • S _Pipe _C4 _01
  • S _Pipe _C3 _01
  • S _Pipe _P _W _01
  • S _Pipe _F _B _01
  • S _Pipe _F _A _01
  • S _PipeHolder _H0 _01
  • S _PipeHolder _H1 _01
  • S _PipeHolder _H2 _01
  • S _PipeHolder _H3 _01

. Material Name :

  • M _Pipe _01

. Textures : 4096 8 bit dithering PNG (single texture sets)

  • T _Pipes _01 _Base _Color
  • T _Pipes _01 _Metallic
  • T _Pipes _01 _Roughness
  • T _Pipes _01 _Normal _DirectX
  • T _Pipes _01 _Mixed _AO
  • T _Pipes _01 _Height
  • T _Pipes _01 _Ambient _occlusion

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder

If you need help... please send me a message :)

3D Formats :

  • Unreal engine asset (UE4)
  • 3ds Max 2015
  • Maya
  • FBX 2015 (Please Contact for other Versions )
  • OBJ (.obj, .mtl)
  • 3DS

Game asset Low Poly - sci-fi Pipeline transport - 3d model