S_PlasticBottle_Low_01

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Author name
game-obj
Source
CGTrader
Polygon Count
1,318
Release Date
2023-04-30
License
Royalty Free License
plasticgallonbottlecleaningsuppliesdetergentwashingliquidjuggenerichouseholdfoodcontainerindustrialtooladobe-challenge-pbr-interior-designfluidotherplastic-bottlefood-container

Package Overview

Update : 2020-11-13

  • Unreal Asset Added
  • New Low-Poly Version

.

  • Scale : 40cm Height
  • Transformations are At 0.0.0 (scene origin)
  • Subdivision-Ready Verion 3242 Vertices
  • Low Poly Version 633 Vertices
  • 6 Objects
  • 3 Materials

Objects :

  • S _PlasticBottle _01 Subdivision-Ready
  • S _PlasticBottle _Low _01

For Dirty Material

  • S _PlasticBottle _Dirty _01 Subdivision-Ready
  • S _PlasticBottle _Dirty _low _01

For Oily Material

  • S _PlasticBottle _Oily _01 Subdivision-Ready
  • S _PlasticBottle _Oily _low _01

Materials :

  • M _PlasticBottle _01
  • M _PlasticBottle _Dirty _01
  • M _PlasticBottle _Oily _01

Texture : 4096 png

  • T _PlasticBottle _01 _Mixed _AO
  • T _PlasticBottle _01 _Specular _level

.

  • T _PlasticBottle _01 _Base _Color
  • T _PlasticBottle _Dirty _01 _Base _Color
  • T _PlasticBottle _Oily _01 _Base _Color

.

  • T _PlasticBottle _01 _Roughness
  • T _PlasticBottle _Dirty _01 _Roughness
  • T _PlasticBottle _Oily _01 _Roughness

.

  • T _PlasticBottle _01 _Normal _DirectX
  • T _PlasticBottle _Dirty _01 _Normal _DirectX
  • T _PlasticBottle _Oily _01 _Normal _DirectX

Formats:

  • Unreal Asset
  • 3Ds Max 2014
  • Maya
  • FBX 2016
  • OBJ
  • 3Ds
  • DAE

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to the Content Folder

If you need help... please send me a message :)