-
Unreal Asset (Content with Full Shading Network)
-
Blender format with Full Shading Network For Evee) (Just put a HDR Texture in the world material Or the Background ) + 3 Materials With all Textures Set assigned
-
Optimized For Game Engines or Real-Time
-
Transformations are At 0.0.0 (scene origin)
-
Units CM
-
Tangent Space: Left Handed (Coordinate System)
-
Multiple Versions are available
General Mesh Names
-
S_ TinCan_ 01 (386 Vertices)
-
S_ TinCan_ Low_ 01 (192 Vertices)
-
S_ TinCan_ VLow_ 01 (48 Vertices)
-
S_ TinCan_ O_ 01 (484 Vertices) (With Some Open Edges )
-
S_ TinCan_ O_ Low_ 01 (172 Vertices)
-
S_ TinCan_ O_ VLow_ 01 (99 Vertices)
.
Including
- 18 Meshes
- 3 Material
- 3 Texture Sets (15 Textures For Each Resolution )
- Textures Resolutions : 4k 2k 1k + 512
- 8 Bit With Dithering
.
Textures : 4096\2048\1024\512
1th Texture set : (For 2 other Sets details Please take a look at the shots)
- T_ TinCan_ 01_ Base_ Color
- T_ TinCan_ 01_ Normal_ DirectX
- T_ TinCan_ 01_ Ambient_ occlusion
- T_ TinCan_ 01_ Mixed_ AO
- T_ TinCan_ 01_ Metallic
- T_ TinCan_ 01_ Roughness
.
Materials Name :
- M _TinCan _01
- M _TinCan _RLight _01 (Light Rust)
- M _TinCan _RHeavy _01 (Heavy Rust)