S_TreePalm_Multi_L_01

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Author name
game-obj
Source
CGTrader
Polygon Count
4,304
Release Date
2023-04-30
License
Royalty Free License
palmtreecoconuttropicalwesternbeachnatureseaislandfoliageterraintreesforestjunglevegetationenvironmentwoodplantlandscapecoconut-treeother

Package Overview

Update 1.1:

  • Far more better PBR textures and meshes for leaves with more variations and realistic textures.
  • Also There are 2 version (low + High Poly barks) now !

Note :

  • For Real World Scale : set the scale option to 0.7 in importing setting
  • Each single Trees is about 2K-2.5K vertices and for low-poly version it is about the half .
  • Transformations are At 0.0.0 (scene origin)
  • Y up
  • Z Froward
  • All shots has taken in real-time software (UE4) (Not render)
  • Clean geometry with High quality textures and Zero UV stretching .

. Objects Name :

High-Poly version

  • S _TreePalm _02
  • S _TreePalm _03
  • S _TreePalm _04
  • S _TreePalm _Multi _01
  • S _TreePalm _Multi _02
  • S _TreePalm _Multi _03

Low-Poly version

  • S _TreePalm _L _02
  • S _TreePalm _L _03
  • S _TreePalm _L _04
  • S _TreePalm _L _Multi _01
  • S _TreePalm _L _Multi _02
  • S _TreePalm _L _Multi _03

.

Materials Name :

  • M _PalmLTree _01
  • M _PalmLeaves _01
    .

Textures : 4K/2K PNG 24 bit for RGB 8 Bit For linear(gray scale)

  • T_ PalmTree _01 _Base _Color 24 Bit
  • T_ PalmTree _01 _Roughness
  • T_ PalmTree _01 _Mixed _AO
  • T_ PalmTree _01 _Normal _DirectX 24 Bit
  • T_ PalmTree _01 _Displacement
  • T_ PalmLeaves _01 _Base _Color 24 Bit
  • T_ PalmLeaves_ 01_ Subsurface
  • T_ PalmLeaves_ 01_ Specular_level
  • T_ PalmLeaves _ 01 _Roughness
  • T_ PalmLeaves _01 _Mixed _AO
  • T_ PalmLeaves _01 _Normal _DirectX 24 Bit
  • T_ PalmLeaves _01 _Opacity
  • T _PalmLeaves _01 _Height
  • T _PalmLeaves _01 _Ambient _occlusion

Importing:

  • Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset

  • Just Copy and Paste Content Files in to the Content Folder
  • I've done done some adjustment in texture setting you can simply revert the changes to default.

For Blender

  • Blender (Evee) format and UE4 Asset are with Full Shading Network (Just put a HDR Texture in the world material Or the Background )

If you need help... please send me a message :)

.

Low poly Tropical trees
Optimized for Video Games and real-time rendering