Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Hotel Atrium Interior.The asset is modular
so you can easily edit or make your own
variants.
\n\nThe package contains:
\n\n\n30 fbx models
\n31 prefabs
\n53 textures in png and tga format up to 4K resolution
\n21 materials
\nEvery object is prefabbed, pivots are in place,
collisions are set up
\nFully lit demo scene provided
\nWorks on mobile
\nDetailed Info:
\nMeshes and polycounts:
\nbush-767 tris
\nchair_01-852 tris
\nchair_02-948 tris
\ncolumn_01-294 tris
\ncolumn_02- 512 tris
\ndoor_01-584 tris
\nfloor_01-2 tris
\nfloor_02-6 tris
\nfloor_03-4 tris
\nfloor_04-48 tris
\nfloor_05-18 tris
\nlamp_01-714 tris
\nlamp_02-4984 tris
\npalm-10430 tris
\npool_01-18 tris
\npool_02-18 tris
\npool_03-6 tris
\nrailing-520 tris
\nroof_01-280 tris
\nroof_02-80 tris
\nroof_03-528 tris
\ntable_01-6562 tris
\ntable_02-422 tris
\ntreepot-112 tris
\nwall_01-268 tris
\nwall_02-268 tris
\nwall_03-134 tris
\nwall_04-134 tris
\nwall_05-2 tris
\nwall_06-67 tris
\nTextures resolutions:
\n1 texture 1024x512
\n1 texture 1024x1024
\n51 textures 2048x2048
","fileSize":"538479638","id":274896061974,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_20.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_50.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_80.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_110.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_140.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_170.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_200.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_230.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_260.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_290.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_320.png"},{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/Screenshots/pref_roof_03_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00152975/pref_roof_03/pref_roof_03.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-09-04T08:41:10Z","modelUpdatedTime":"2020-03-19T12:48:43Z","modelUrl":"https://models-cdn.yahaha.com/00152975/pref_roof_03.obs.glb","name":"pref_roof_03","originSource":"ASSET_STORE","packageId":"152975","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0c10410a-24c5-4778-b7cc-8b257e611333.webp","name":"Atrium Hotel Interior"},"polygonCount":528,"publishedDate":null,"publisher":{"name":"3dfactorio"},"rigged":false,"slug":"pref_roof_03-274896061974","sourceUrl":"https://assetstore.unity.com/packages/slug/152975?aid=1011loDfK","stats":{"viewCount":3},"tags":["Atrium Hotel Interior","hotel","atruim","interior","pool","columns","backyard","lobby","luxury","palm","poolside","palmtree","resort","holiday"],"unityVersions":["2019.1.6"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["gray","cyan","black","brown"],"downloadable":true,"embedUrl":"https://sketchfab.com/models/a59100485a0f4ebfa29a274a12b1a65a/embed","fileSize":3339804,"free":true,"id":274893481339,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/a59100485a0f4ebfa29a274a12b1a65a/images/9d398b0b93f244d59c2d1fdc16befaf3.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a59100485a0f4ebfa29a274a12b1a65a/images/b049de6a45fd4426842e2b30df91852e.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a59100485a0f4ebfa29a274a12b1a65a/images/6758877cbc36480586b7cbb2b502449a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a59100485a0f4ebfa29a274a12b1a65a/images/5d787ca82e3044708f27d9db09e7cef9.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/a59100485a0f4ebfa29a274a12b1a65a/images/d9cc5bb145f64bd8977412ee49e9dc24.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/a59100485a0f4ebfa29a274a12b1a65a/images/6758877cbc36480586b7cbb2b502449a.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2020-10-03T19:28:47Z","modelUpdatedTime":"2020-10-03T19:28:47Z","name":"The Way Out (2020)_Quick Sand_Council Chamber","originSource":"SKETCHFAB","packageId":"a59100485a0f4ebfa29a274a12b1a65a","polygonCount":100950,"publishedDate":"2020-10-03T19:28:47Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/51af6a870cce449eb75b0345feebaebb/2ef0f894055b4bb69123b2a27fa2d379.jpeg","name":"jessturner","profileUrl":"https://sketchfab.com/jessturner"},"rigged":false,"slug":"the_way_out_2020_quick_sand_council_chamber-274893481339","sourceUrl":"https://sketchfab.com/3d-models/a59100485a0f4ebfa29a274a12b1a65a","stats":{"viewCount":4},"tags":null,"vertexCount":50613},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"downloadable":true,"embedUrl":"https://sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/embed","fileSize":3695224,"free":true,"id":274893805830,"images":{"default":{"featured":[{"href":"https://media.sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/thumbnails/008f28426b044fc6931cc7446ffa3a3a/e5ace66a4cd44d10bcec9d8f35cb4bd8.jpeg"},{"href":"https://media.sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/thumbnails/008f28426b044fc6931cc7446ffa3a3a/9d3237deb5044e499ac06a1b3cc5a04e.jpeg"},{"href":"https://media.sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/thumbnails/008f28426b044fc6931cc7446ffa3a3a/1b23c21214c248cba47cfd4df92668e9.jpeg"},{"href":"https://media.sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/thumbnails/008f28426b044fc6931cc7446ffa3a3a/4e1f0129f31c47f29420e9cb15e2d2ae.jpeg"},{"href":"https://media.sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/thumbnails/008f28426b044fc6931cc7446ffa3a3a/1b310c2bbde640cf9f36cd8e215edf85.jpeg"}],"main":{"href":"https://media.sketchfab.com/models/d7b9852967e24003b2788730cd0f58bd/thumbnails/008f28426b044fc6931cc7446ffa3a3a/1b23c21214c248cba47cfd4df92668e9.jpeg"}}},"license":{"name":"CC BY-NC-SA 4.0","slug":"by-nc-sa","url":"https://creativecommons.org/licenses/by-nc-sa/4.0/"},"modelCreatedTime":"2022-08-29T15:22:26Z","modelUpdatedTime":"2022-08-29T15:22:26Z","name":"Cave springs vug wall 2","originSource":"SKETCHFAB","packageId":"d7b9852967e24003b2788730cd0f58bd","polygonCount":79622,"publishedDate":"2022-08-29T15:22:26Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/51af6a870cce449eb75b0345feebaebb/2ef0f894055b4bb69123b2a27fa2d379.jpeg","name":"MacGlacialSeds","profileUrl":"https://sketchfab.com/MacGlacialSeds"},"rigged":false,"slug":"cave_springs_vug_wall_2-274893805830","sourceUrl":"https://sketchfab.com/3d-models/d7b9852967e24003b2788730cd0f58bd","stats":{"viewCount":3},"tags":["scaniverse"],"vertexCount":42743},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":[],"description":"Trabajo de fotogrametria para FADU, 2do año, tecnicas audiovisuales: catedra Zantleifer. Hecho por Mariano Nicolas Manevy","downloadable":true,"embedUrl":"https://sketchfab.com/models/4a8fabbccdda40d8a71ad98201e11559/embed","fileSize":1202672,"free":true,"id":274893687937,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/4a8fabbccdda40d8a71ad98201e11559/images/27cd788ab1d2469889cf211f4431df6c.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4a8fabbccdda40d8a71ad98201e11559/images/06450572d011494e8f77e5d58d459aaa.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4a8fabbccdda40d8a71ad98201e11559/images/565b015a086b4a208179b7794d3569dc.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4a8fabbccdda40d8a71ad98201e11559/images/9cf9f3844b85431ea6e8923dc038dd3a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/4a8fabbccdda40d8a71ad98201e11559/images/cc5654ccdf1b449bb7297a4ed789f532.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/4a8fabbccdda40d8a71ad98201e11559/images/565b015a086b4a208179b7794d3569dc.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2022-07-04T19:29:01Z","modelUpdatedTime":"2022-07-04T19:29:01Z","name":"2022_Manevy, Mariano_FGM-2","originSource":"SKETCHFAB","packageId":"4a8fabbccdda40d8a71ad98201e11559","polygonCount":18518,"publishedDate":"2022-07-04T19:29:01Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/703f438f6e0446519e27e93e3b488409/f8262de630ca477ab01b63b4176e5a6c.jpeg","name":"Mariano.Nicolas.Manevy","profileUrl":"https://sketchfab.com/Mariano.Nicolas.Manevy"},"rigged":false,"slug":"2022_manevy_mariano_fgm_2-274893687937","sourceUrl":"https://sketchfab.com/3d-models/4a8fabbccdda40d8a71ad98201e11559","stats":{"viewCount":2},"tags":null,"vertexCount":9277},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","brown","red","cyan"],"description":"Textures:\n\n
2048x2048 Targa Sheet (24 Bit)\n
35 prefab count\n\n
Unity Version:\n\nUnity 5.01f1\n
Recommended Shader: Transparent Cutout Diffuse\n\n
Organization:\n\n
Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized asset might take up 2x2 grid units, where a large asset might take up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Memory:\n\n
The pack can easily be transferred over to mobile as well as PC due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on fine details.","id":274899944315,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_20.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_50.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_80.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_110.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_140.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_170.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_200.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_230.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_260.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_290.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_320.webp"},{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/Screenshots/House_RoundWindowRed_01_1x1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1/House_RoundWindowRed_01_1x1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T09:30:10Z","modelUpdatedTime":"2022-08-31T07:33:04Z","modelUrl":"https://models-cdn.yahaha.com/00041716/House_RoundWindowRed_01_1x1.obs.glb","name":"House_RoundWindowRed_01_1x1","originSource":"ASSET_STORE","packageId":"41716","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5a33ef0c-e26b-4da0-8d3c-0d2a38220b86.webp","name":"Fantasy House Pack"},"polygonCount":92,"publishedDate":"2016-04-18T21:04:25Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"house_roundwindowred_01_1x1-274899944315","sourceUrl":"https://assetstore.unity.com/packages/slug/41716?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["gray","cyan","black","brown"],"downloadable":true,"embedUrl":"https://sketchfab.com/models/301d435a10e040a8b2183f98c546e9bc/embed","fileSize":8109924,"free":true,"id":274893607530,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/301d435a10e040a8b2183f98c546e9bc/images/f7a1182776214deb9b16d7a4ad7fb006.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/301d435a10e040a8b2183f98c546e9bc/images/4270af6f4381434eb0a754818fa81e43.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/301d435a10e040a8b2183f98c546e9bc/images/4ad73825be714970a0e463a5980ee010.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/301d435a10e040a8b2183f98c546e9bc/images/3989bd34bcac4018874666ee097771f7.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/301d435a10e040a8b2183f98c546e9bc/images/99cf3c1405d440ed8c806b5bc0d9805f.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/301d435a10e040a8b2183f98c546e9bc/images/4ad73825be714970a0e463a5980ee010.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2021-04-22T08:50:21Z","modelUpdatedTime":"2021-04-22T08:50:21Z","name":"Čelist nosorožce","originSource":"SKETCHFAB","packageId":"301d435a10e040a8b2183f98c546e9bc","polygonCount":245615,"publishedDate":"2021-04-22T08:50:21Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/78fa317e46024a5283765aa34df5e508/aec92fe9a74e499c98d759362cd7f02f.jpeg","name":"Josef Petráš","profileUrl":"https://sketchfab.com/petrjo"},"rigged":false,"slug":"elist_nosoro_ce-274893607530","sourceUrl":"https://sketchfab.com/3d-models/301d435a10e040a8b2183f98c546e9bc","stats":{"viewCount":1},"tags":null,"vertexCount":124217},{"animatedCount":0,"categories":[{"id":4,"name":"Characters & Creatures","slug":"characters-creatures"}],"colors":["black","gray","cyan","red","brown"],"description":"
Download the amazing Sci-Fi Drone for your games!\n
It is perfect both for mobile and PC.\n\nCompatible with Unity 5!\n\nMain features:\n- fly animation\n- hit animation\n- idle animation\n\n\nEnjoy other 3D models at
sketchfab.com/itworks\nFeel free to ask your questions to \nsupport@itwork.mobi","id":274902485197,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_20.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_50.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_80.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_110.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_140.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_170.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_200.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_230.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_260.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_290.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_320.webp"},{"href":"https://models-cdn.yahaha.com/43113/drone/Screenshots/drone_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/43113/drone/drone.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-15T02:43:09Z","modelUpdatedTime":"2022-09-01T11:00:29Z","modelUrl":"https://models-cdn.yahaha.com/43113/drone.obs.glb","name":"drone","originSource":"ASSET_STORE","packageId":"43113","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/eb66d80c-36e4-4614-8c1d-9b96ed68eb01.webp","name":"Sci-Fi Drone"},"polygonCount":3748,"publishedDate":"2015-12-22T19:42:23Z","publisher":{"id":"15279","name":"It Works!","url":"http://itwork.mobi"},"rigged":true,"slug":"drone-274902485197","sourceUrl":"https://assetstore.unity.com/packages/slug/43113?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":[],"description":"Natural Version with Paint, Petroglyph V14 Khatm Al Melaha, Kalba, Sharjah. Three Syrian Wild Asses and other motifs. Likely Neolithic or earlier. [Fossati 2019 Messages from the Past: Rock Art of the Al-Hajar Mountains (Oman)].\n\nKhatm Al Melaha is an archaeological site on the coast of the Oman Sea near Kalba in Sharjah, UAE. It is one of the largest rock art sites in the UAE.\n\nOver 175 stones with petroglyphs were documented and close to 400 motifs were identified. Every rock with a glyph was given an ID number and a GPS coordinate. In total 25455 terrestrial photographs, 5244 drone photographs, 44 drone videos, and 182 GPS points (+/- 1cm) were done in a single day.\n\nPetroglyphs were identified using Radiance Scaling in Meshlab, materials lighting in Substance Painter, and by changing conditions in Sketchfab. Some carvings were completely invisible when viewing. Drawings were done only when a line could be identified using one of these techniques.\n\nReality Capture and Substance Painter","downloadable":true,"embedUrl":"https://sketchfab.com/models/f96ff103f96e46cd857d93d59e3cf690/embed","fileSize":38624856,"free":true,"id":274894102538,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/f96ff103f96e46cd857d93d59e3cf690/images/5d80eaf5500c457c98c27242200342c1.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f96ff103f96e46cd857d93d59e3cf690/images/d760fd41e03f46dea239e7bbec08f67a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f96ff103f96e46cd857d93d59e3cf690/images/418c5742866f4e20966cd44bf746738a.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f96ff103f96e46cd857d93d59e3cf690/images/d5a21c462c7e42dca9e86f8f90580e27.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f96ff103f96e46cd857d93d59e3cf690/images/ce80f91a261d440da1af6e3985078103.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/f96ff103f96e46cd857d93d59e3cf690/images/418c5742866f4e20966cd44bf746738a.jpeg"}}},"license":{"name":"CC BY-NC 4.0","slug":"by-nc","url":"https://creativecommons.org/licenses/by-nc/4.0/"},"modelCreatedTime":"2020-08-13T21:35:43Z","modelUpdatedTime":"2020-08-13T21:35:43Z","name":"Petroglyph V14 Khatm Al Melaha, Kalba, Sharjah","originSource":"SKETCHFAB","packageId":"f96ff103f96e46cd857d93d59e3cf690","polygonCount":1120213,"publishedDate":"2020-08-13T21:35:43Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/358d54e8dad0427aaf8ed7196a5f7118/a4640be7458748cea890b13446041eeb.jpeg","name":"Global Digital Heritage","profileUrl":"https://sketchfab.com/GlobalDigitalHeritage"},"rigged":false,"slug":"petroglyph_v14_khatm_al_melaha_kalba_sharjah-274894102538","sourceUrl":"https://sketchfab.com/3d-models/f96ff103f96e46cd857d93d59e3cf690","stats":{"viewCount":26},"tags":["neolithic","petroglyphs","sharjah","gdh","realitycapture","archaeology","globaldigitalheritage","kalba"],"vertexCount":561365},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":[],"description":"DStretch Version, Petroglyph C20 Khatm Al Melaha, Kalba, Sharjah. One poorly defined animal. Likely Neolithic or earlier. [Fossati 2019 Messages from the Past: Rock Art of the Al-Hajar Mountains (Oman)].\n\nKhatm Al Melaha is an archaeological site on the coast of the Oman Sea near Kalba in Sharjah, UAE. It is one of the largest rock art sites in the UAE.\n\nOver 175 stones with petroglyphs were documented and close to 400 motifs were identified. Every rock with a glyph was given an ID number and a GPS coordinate. In total 25455 terrestrial photographs, 5244 drone photographs, 44 drone videos, and 182 GPS points (+/- 1cm) were done in a single day.\n\nPetroglyphs were identified using Radiance Scaling in Meshlab, materials lighting in Substance Painter, and by changing conditions in Sketchfab. Some carvings were completely invisible when viewing. Drawings were done only when a line could be identified using one of these techniques.\n\nReality Capture and DStretch","downloadable":true,"embedUrl":"https://sketchfab.com/models/fd8688d4fef6464d9c9861ff7c3dc6e0/embed","fileSize":36226488,"free":true,"id":274894092568,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/fd8688d4fef6464d9c9861ff7c3dc6e0/images/cae1afe95bf14b409ac9e0674b47d925.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/fd8688d4fef6464d9c9861ff7c3dc6e0/images/2df8dc0e97af4483a862b338e4725b20.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/fd8688d4fef6464d9c9861ff7c3dc6e0/images/954c91820e824652a4cc902a5ac06ddc.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/fd8688d4fef6464d9c9861ff7c3dc6e0/images/7f7454cc0893457c92c1f20382201fe7.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/fd8688d4fef6464d9c9861ff7c3dc6e0/images/3950834675c24117889f9d43d4074d93.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/fd8688d4fef6464d9c9861ff7c3dc6e0/images/954c91820e824652a4cc902a5ac06ddc.jpeg"}}},"license":{"name":"CC BY-NC 4.0","slug":"by-nc","url":"https://creativecommons.org/licenses/by-nc/4.0/"},"modelCreatedTime":"2020-09-11T07:36:15Z","modelUpdatedTime":"2020-09-11T07:36:15Z","name":"Petroglyph C20 Khatm Al Melaha, Kalba, Sharjah","originSource":"SKETCHFAB","packageId":"fd8688d4fef6464d9c9861ff7c3dc6e0","polygonCount":1000026,"publishedDate":"2020-09-11T07:36:15Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/358d54e8dad0427aaf8ed7196a5f7118/a4640be7458748cea890b13446041eeb.jpeg","name":"Global Digital Heritage","profileUrl":"https://sketchfab.com/GlobalDigitalHeritage"},"rigged":false,"slug":"petroglyph_c20_khatm_al_melaha_kalba_sharjah-274894092568","sourceUrl":"https://sketchfab.com/3d-models/fd8688d4fef6464d9c9861ff7c3dc6e0","stats":{"viewCount":11},"tags":["petroglyphs","sharjah","gdh","globaldigitalheritage","kalba"],"vertexCount":501868},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","black"],"description":"Textures:\n\n
4096x4096 Targa Sheet (32 Bit)\n
185 prefab count (including variations)\n\n
Unity Version:\n\nUnity 5.01f1\n
Recommended Shader: Transparent Cutout Diffuse\n\n
Overview:\n\n
This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n
Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n
Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n
Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n
You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).","fileSize":"67890848","id":274882238451,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_20.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_50.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_80.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_110.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_140.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_170.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_200.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_230.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_260.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_290.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_320.png"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/House_RoundWindowNightRed_01_1x1.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2015-08-25T23:15:48Z","modelUpdatedTime":"2020-03-19T09:22:45Z","modelUrl":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1.obs.glb","name":"House_RoundWindowNightRed_01_1x1","originSource":"ASSET_STORE","packageId":"41712","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/58db6a12-2568-4746-ab5a-cfc24560e978.webp","name":"Fantasy Environment Pack"},"polygonCount":92,"publishedDate":null,"publisher":{"name":"Disruptive"},"rigged":false,"slug":"house_roundwindownightred_01_1x1-274882238451","sourceUrl":"https://assetstore.unity.com/packages/slug/41712?aid=1011loDfK","stats":{"viewCount":4},"tags":["Fantasy Environment Pack"],"unityVersions":["5.0.1"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["black","brown","red","cyan"],"description":"Textures:\n\n
4096x4096 Targa Sheet (32 Bit)\n
185 prefab count (including variations)\n\n
Unity Version:\n\nUnity 5.01f1\n
Recommended Shader: Transparent Cutout Diffuse\n\n
Overview:\n\n
This environment pack consists of multiple floor tiles, foliage, environment props, and building pieces. Each object is built with a modular approach in mind. This quick guide is intended to give an overview of the pack as well as some useful tips to getting started on your environment.\n\n
Organization:\n\n
Each prefab adheres to a simple naming convention; Name_Descriptor_Variant_Scale. This is used to quickly find pieces within the scene. The scale number is set as a constant square, taking into account the largest side of the object in grid units for easier placement within the scene. For example, a small sized tree takes up 6x6 grid units, where a large tree takes up 8x8. Another way to categorize objects of different scales is with the descriptor section of the name. Objects with variable size will fall under Large, Med, or Small. You can quicksort objects by either size or gridspace by searching \n
[Desired size] t:Model\n
So for example, if I require a 4x4 grid model to fit within a space on my map, I would search\n“4x4 t:Model” to find a list of all the applicable meshes.\n\n
Tiling:\n\n
Quickly creating a varied groundplane in the scene can be done in two ways; Both day and night test scenes use a tileable ground set, consisting of 13 different texture tiles that can be combined In a number of ways. Each tile is designed be able to be rotated and scaled to -x and -y seamlessly, to help prevent visual tiling. Paths are also designed to be mixed and matched, with transition tiles between dirt path tile path, and plain grass. Pivots are always at the center of the tile, and snapped to the bottom, so using gridsnap (Ctrl), you can quickly arrange and snap tiles into position. The second method of generating a groundplane is painting terrain inside of Unity. For this, A tiling targa of the ground and grass groundplanes is included to be used with the terrain paint tool. When creating uneven terrain, certain pieces such as the cliff set ideally should be given a flat surface, for the texture to tile properly.\n\n
Memory:\n\n
Both day and night test scenes are optimized for use on pc, though the pack can easily be transferred over to mobile as well due to the relatively light geometry count. The main settings in the test scenes to be toggled off for mobile are SSAO, Bloom, Vignette – on the camera, and the Anti Aliasing value and Shadow resolution to be lowered under the scene's quality settings. Another important value to note is the Texture Quality. Depending on what platform you are targeting, and the complexity of the scene, Half Res can help performance, with a minimal graphical hit. Quarter and Eighth Res may also be used, but will have a noticeable impact on foliage.\n\n
Customization:\n\n
You can further customize your scene by editing the Texture Atlas in Photoshop. All banners are left blank, to accommodate custom banner emblems and factions. Also left open is a 1024x1024 square for any extra texture space you might need in scene, or to merge atlases with another character or environment pack. If there are no outside assets being brought in, both the ruins and rocks sit on a 1024x1024 sheet, so adding a separate color variation is a fairly straightforward way to make use of the extra space if needed. Included is a .PSD named GrandAtlas_4096_Customize. This allows for further customization of banner and house colors. Each banner/roof variant sits on its own color layer, so by double clicking the color square on each layer, you can add in any color combination you'd like for that object. This is a quick and simple way to add custom colors to your town and banners (Make sure to save as 32bit).","id":274899945372,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_20.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_50.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_80.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_110.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_140.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_170.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_200.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_230.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_260.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_290.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_320.webp"},{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/Screenshots/House_RoundWindowNightRed_01_1x1_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1/House_RoundWindowNightRed_01_1x1.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-13T09:39:18Z","modelUpdatedTime":"2022-09-03T14:08:43Z","modelUrl":"https://models-cdn.yahaha.com/00041712/House_RoundWindowNightRed_01_1x1.obs.glb","name":"House_RoundWindowNightRed_01_1x1","originSource":"ASSET_STORE","packageId":"41712","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/58db6a12-2568-4746-ab5a-cfc24560e978.webp","name":"Fantasy Environment Pack"},"polygonCount":92,"publishedDate":"2016-04-18T21:02:28Z","publisher":{"id":"10766","name":"Disruptive","url":"http://www.disruptivepublishers.com"},"rigged":false,"slug":"house_roundwindownightred_01_1x1-274899945372","sourceUrl":"https://assetstore.unity.com/packages/slug/41712?aid=1011loDfK","stats":{"viewCount":3},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":5,"name":"Art & History","slug":"art-history"}],"colors":["gray","blue","black","red","orange","brown","yellow","purple"],"description":"DStretch Version, Petroglyph V14 Khatm Al Melaha, Kalba, Sharjah. Three Syrian Wild Asses and other motifs. Likely Neolithic or earlier. [Fossati 2019 Messages from the Past: Rock Art of the Al-Hajar Mountains (Oman)].\n\nKhatm Al Melaha is an archaeological site on the coast of the Oman Sea near Kalba in Sharjah, UAE. It is one of the largest rock art sites in the UAE.\n\nOver 175 stones with petroglyphs were documented and close to 400 motifs were identified. Every rock with a glyph was given an ID number and a GPS coordinate. In total 25455 terrestrial photographs, 5244 drone photographs, 44 drone videos, and 182 GPS points (+/- 1cm) were done in a single day.\n\nPetroglyphs were identified using Radiance Scaling in Meshlab, materials lighting in Substance Painter, and by changing conditions in Sketchfab. Some carvings were completely invisible when viewing. Drawings were done only when a line could be identified using one of these techniques.\n\nReality Capture","downloadable":true,"embedUrl":"https://sketchfab.com/models/f896118a67e9427796ee4f3330aa06d1/embed","fileSize":39260172,"free":true,"id":274893834927,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/f896118a67e9427796ee4f3330aa06d1/images/969436f58ca14a0c93014078505717d4.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f896118a67e9427796ee4f3330aa06d1/images/63e114e2d24c4b3391538181632ba00d.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f896118a67e9427796ee4f3330aa06d1/images/36d64e06c0c840a3a76f0f59d473b53e.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f896118a67e9427796ee4f3330aa06d1/images/bb0581c357fd4458aa61e74a852a9c61.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/f896118a67e9427796ee4f3330aa06d1/images/6f727cf109c1410489b46db8154643d2.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/f896118a67e9427796ee4f3330aa06d1/images/36d64e06c0c840a3a76f0f59d473b53e.jpeg"}}},"license":{"name":"CC BY-NC 4.0","slug":"by-nc","url":"https://creativecommons.org/licenses/by-nc/4.0/"},"modelCreatedTime":"2020-08-13T21:58:12Z","modelUpdatedTime":"2020-08-13T21:58:12Z","name":"Petroglyph V14 Khatm Al Melaha, Kalba, Sharjah","originSource":"SKETCHFAB","packageId":"f896118a67e9427796ee4f3330aa06d1","polygonCount":1120213,"publishedDate":"2020-08-13T21:58:12Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/358d54e8dad0427aaf8ed7196a5f7118/a4640be7458748cea890b13446041eeb.jpeg","name":"Global Digital Heritage","profileUrl":"https://sketchfab.com/GlobalDigitalHeritage"},"rigged":false,"slug":"petroglyph_v14_khatm_al_melaha_kalba_sharjah-274893834927","sourceUrl":"https://sketchfab.com/3d-models/f896118a67e9427796ee4f3330aa06d1","stats":{"viewCount":10},"tags":["neolithic","petroglyphs","sharjah","gdh","realitycapture","archaeology","globaldigitalheritage","kalba"],"vertexCount":561365},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","black","blue"],"description":"Created by Scann3D candidate/3.1.0-10024\n\n* NORMAL model quality\n* 26 images used\n* No post-processing","downloadable":true,"embedUrl":"https://sketchfab.com/models/ce729557d8b04983aaebdfe9d6b0785d/embed","fileSize":1434544,"free":true,"id":274893794089,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/ce729557d8b04983aaebdfe9d6b0785d/images/34486d9d3a20493d8d774280e044ba37.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ce729557d8b04983aaebdfe9d6b0785d/images/36fcc168b4544508a15be337141eefa7.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ce729557d8b04983aaebdfe9d6b0785d/images/bc1975fc5c27414b98cc5c16eba70798.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ce729557d8b04983aaebdfe9d6b0785d/images/f50a7fb8a45e4090af44e0c068c0e675.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/ce729557d8b04983aaebdfe9d6b0785d/images/9b6523d8cfde4ec4a84fc45a4277ff91.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/ce729557d8b04983aaebdfe9d6b0785d/images/bc1975fc5c27414b98cc5c16eba70798.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2019-06-12T21:38:56Z","modelUpdatedTime":"2019-06-12T21:38:56Z","name":"MODEL","originSource":"SKETCHFAB","packageId":"ce729557d8b04983aaebdfe9d6b0785d","polygonCount":28924,"publishedDate":"2019-06-12T21:38:56Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/78fa317e46024a5283765aa34df5e508/aec92fe9a74e499c98d759362cd7f02f.jpeg","name":"officialmichaelgreen","profileUrl":"https://sketchfab.com/officialmichaelgreen"},"rigged":false,"slug":"model-274893794089","sourceUrl":"https://sketchfab.com/3d-models/ce729557d8b04983aaebdfe9d6b0785d","stats":{"viewCount":2},"tags":["scann3d","smartmobilevision"],"vertexCount":15129}]},"packageDetail":null,"similarModel":null,"user":null}};
My original Work/Design
Update 1.0 : Some changes + new parts .
Set H
Important Notes :
Other Notes :
Some of 38 objects (Please see the shots for more)
Walls
- S _WallH _A _01
- S _WallH _B _01 (With a frame for custom Window)
- S _WallH _Cor _ A _01
- S _WallH _Cor _ B _01
- S _WallH _Crv _ A _01 (curved)
- S _WallH _Crv _ B _01 (curved)
- S _WallH _Tri _ A _01 (angled)
- S _WallH _Tri _ B _01 (angled)
- S _WallH _Door _ D _01 (Door)
- S _WallH _Door _ A _01 (With a frame for custom Door)
- S _WallH _Small _01 ( smaller wall that helps to build easier)
- S _WallH _VSmall _01 ( smallest wall or maybe asliding door that helps to build easier)
Roof :
.
Misc
- S _WallH _F _01 (door frame)
.
Vents
- S _WallH _VS _ A _01 (Straight)
- S _WallH _VS _ AS _01 (Straight Short)
- S _WallH _VC _ A _01 (Curved)
- S _WallH _VC _ B _01 (Curved)
- S _WallH _VT _ A _01 (angled)
- S _WallH _VT _ B _01 (angled)
Material Name : M _WallH _01
Textures :
4096 + 2048 png
- T _WallH _01 _Alpha _Color
- T _WallH _01 _Base _Color
- T _WallH _01 _Roughness
- T _WallH _01 _Normal _DirectX (can converted to OpenGL)
- T _WallH _01 _Metallic
- T _WallH _01 _Displacement
- T _WallH _01 _Mixed_AO
- T _WallH _01 _Specular
- T _WallH _01 _Height
Low poly Sci fi walls - modular