S_WallH_VS_A_01

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Author name
game-obj
Source
CGTrader
Polygon Count
12
Release Date
2023-04-30
License
Royalty Free License
scibuildingfuturisticcyberpunkmodularadvanceddoorarchitecturalwallsfoundationapartmentsci-fiwallscience-fictionpbrfuturistic-buildinggame-objexteriorfisci-fi-exterior

Package Overview

My original Work/Design

Update 1.0 : Some changes + new parts .

Set H

Important Notes :

  • One texture sets (For More Informations please look at the images )
  • Please check the Wire Frame shots before purchase ( This is a low-Poly Product ) !
  • all shots are taken in real-time Viewport (not Render)
  • The walls and vents are just some cubes With normal map or parallax occlusion map (POM) optimized for real time and game projects .
  • For Real World Scale (CM) : Just Scale the it up to 25 unit (or set the scale option to 25 in importing setting . Except for UE4 Asset)
    • With 38 diffrent variation

Other Notes :

  • Transformations are At 0.0.0 (scene origin)
  • Y up
  • Z Froward

Some of 38 objects (Please see the shots for more)

Walls

  • S _WallH _A _01
  • S _WallH _B _01 (With a frame for custom Window)
  • S _WallH _Cor _ A _01
  • S _WallH _Cor _ B _01
  • S _WallH _Crv _ A _01 (curved)
  • S _WallH _Crv _ B _01 (curved)
  • S _WallH _Tri _ A _01 (angled)
  • S _WallH _Tri _ B _01 (angled)
  • S _WallH _Door _ D _01 (Door)
  • S _WallH _Door _ A _01 (With a frame for custom Door)
  • S _WallH _Small _01 ( smaller wall that helps to build easier)
  • S _WallH _VSmall _01 ( smallest wall or maybe asliding door that helps to build easier)

Roof :

  • S _WallH _Tri _RB _01
  • S _WallH _Tri _RA _01
  • S _WallH _Crv _RB _01
  • S _WallH _Crv _RA _01
    • S _WallH _Corner _RBA _01 (Update 1.0 added) . > Short Walls
  • S WallH _AS 01
  • S WallH _**Crv AS** _01 (curved)
  • S WallH _**Crv BS** _01 (curved)
  • S WallH _**Tri AS** _01 (angled)
  • S WallH _**Tri BS** _01 (angled)
  • S _WallH _SmallS _01

.

Misc

  • S _WallH _F _01 (door frame)

.

Vents

  • S _WallH _VS _ A _01 (Straight)
  • S _WallH _VS _ AS _01 (Straight Short)
  • S _WallH _VC _ A _01 (Curved)
  • S _WallH _VC _ B _01 (Curved)
  • S _WallH _VT _ A _01 (angled)
  • S _WallH _VT _ B _01 (angled)

Material Name : M _WallH _01

Textures :

4096 + 2048 png

  • T _WallH _01 _Alpha _Color
  • T _WallH _01 _Base _Color
  • T _WallH _01 _Roughness
  • T _WallH _01 _Normal _DirectX (can converted to OpenGL)
  • T _WallH _01 _Metallic
  • T _WallH _01 _Displacement
  • T _WallH _01 _Mixed_AO
  • T _WallH _01 _Specular
  • T _WallH _01 _Height

Low poly Sci fi walls - modular