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My original Work/Design
Update 1.0 : Some changes + new parts .
Set H
Important Notes :
Other Notes :
Some of 38 objects (Please see the shots for more)
Walls
- S _WallH _A _01
- S _WallH _B _01 (With a frame for custom Window)
- S _WallH _Cor _ A _01
- S _WallH _Cor _ B _01
- S _WallH _Crv _ A _01 (curved)
- S _WallH _Crv _ B _01 (curved)
- S _WallH _Tri _ A _01 (angled)
- S _WallH _Tri _ B _01 (angled)
- S _WallH _Door _ D _01 (Door)
- S _WallH _Door _ A _01 (With a frame for custom Door)
- S _WallH _Small _01 ( smaller wall that helps to build easier)
- S _WallH _VSmall _01 ( smallest wall or maybe asliding door that helps to build easier)
Roof :
.
Misc
- S _WallH _F _01 (door frame)
.
Vents
- S _WallH _VS _ A _01 (Straight)
- S _WallH _VS _ AS _01 (Straight Short)
- S _WallH _VC _ A _01 (Curved)
- S _WallH _VC _ B _01 (Curved)
- S _WallH _VT _ A _01 (angled)
- S _WallH _VT _ B _01 (angled)
Material Name : M _WallH _01
Textures :
4096 + 2048 png
- T _WallH _01 _Alpha _Color
- T _WallH _01 _Base _Color
- T _WallH _01 _Roughness
- T _WallH _01 _Normal _DirectX (can converted to OpenGL)
- T _WallH _01 _Metallic
- T _WallH _01 _Displacement
- T _WallH _01 _Mixed_AO
- T _WallH _01 _Specular
- T _WallH _01 _Height
Low poly Sci fi walls - modular