Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\n\nHave you ever wanted to make your own crossy road type game? Now you can thanks to this assets.\n\n
\n
\n\nThis package contains 16 assorted animals you can find on a farm plus some exotic ones.\n\n
\n
\n\nThe models are really lightweight averaging 200 tris. Each animal has detached legs so it can be animated. \n\n
\n
\n\n\nFollow us on:  \nTwitter\n  \nFacebook\n\n\n
\n
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\n\nSample Scene
\n\nThis low poly cartoony set contains:
- House
- Sheep
- Greenery
- Stones
- Extra Props
\n\nAll models are textured with 64x64 / 32x32 gradient textures!
This set is perfect for mobile applications due to low poly-count and very small gradient textures!
\n\n
All models have a low poly count, ranging from a 50 triangles for the simplest models, to 22000 triangles for the more complex ones.
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More than 600 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Toon Series assets in the store list link HERE!
Toon series Introduction:
Toon series assets are boxy, low poly and cute looking. They are easy to use and affordable!
Toon series modular character packs are customizable. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Toon Series evolution 3D robots, aliens and monsters have 3 evolution forms. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! Check our Wiki site for more information.
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Toon series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using \"Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
Join our forum thread to build this series together! Click the link here.
____________________________________________________________________________________
Evolution Monsters Pack 01 Mega Toon Series
Price down! Original price is 92.07 USD. Buy them together at a discounted price!
This pack contains 13 creatures:
1) Cat Meow
2) Cat Lightning
3) Cat Bolt
4) Ghost
5) Spook
6) Phantom
7) Bee
8) Bumble Bee
9) Sting Bee
10) Egg
11) Egglet
12) Shade
13) Shadow
Egg and Egglet Mega Toon Series
Evolution 1 characters: Egg and Egglet. Egg 52 triangles. Egglet 572 triangles. Texture size is 2048 x 2048 ( set to 512 in Unity). Texture file format is PSD. Rigged and animated. Generic Mecanim rig set up. Egg 3 animations. Egglet 10 animations.
Egg's Animations:
- Idle
- Shake
- Spawn
Egglet's Animations:
- Spawn
- Idle
- Jump forward in place
- Jump forward with root motion
- Turn left
- Turn right
- Head attack
- Cast spell
- Take damage
- Die
Shade Mega Toon Series
Evolution 2 character: Shade. 734 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 diffuse map and 1 emission map. Rigged and animated. Generic Mecanim rig set up. 14 animations.
Animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Jump in place
- Jump with root motion
- Turn left
- Turn right
- Right claw attack
- Left claw attack
- Cast spell
- Take damage
- Die
Shadow Mega Toon Series
Evolution 3 character: Shadow. 1212 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 diffuse map and 1 emission map. Rigged and animated. Generic Mecanim rig set up. 12 animations.
Animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Right slash attack
- Left slash attack
- Cast spell
- Take damage
- Die
Bee Mega Toon Evolution Series
This pack contains 1 x 'Evolution 1' character: Bee. 192 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 diffuse map. Rigged and animated. Generic Mecanim rig set up. 12 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Projectile attack
- Bite attack
- Sting attack
- Cast spell
- Take damage
- Die
Bumble Bee Mega Toon Evolution Series
This pack contains 1 x 'Evolution 2' character: Bumble Bee. 306 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 diffuse map and 1 emission map. Rigged and animated. Generic Mecanim rig set up. 12 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Head attack
- Bite attack
- Sting attack
- Cast spell
- Take damage
- Die
Sting Bee Mega Toon Evolution Series
This pack contains 1 x 'Evolution 3' character: Sting Bee. 938 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 diffuse map and 1 emission map. Rigged and animated. Generic Mecanim rig set up. 13 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jab Right attack
- Power Jab attack
- Slice left attack
- Sting attack
- Cast spell
- Take damage
- Die
Ghost Mega Toon Evolution Series
This pack contains 1 x 'Evolution 1' character: Ghost. 364 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 map for diffuse and emission. Rigged and animated. Generic Mecanim rig set up. 12 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Dash forward in place
- Dash forward with root motion
- Turn left
- Turn right
- Attack
- Fly and spin
- Take damage
- Die
Spook Mega Toon Evolution Series
This pack contains 1 x 'Evolution 2' character: Spook. 429 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 map for diffuse and emission. Rigged and animated. Generic Mecanim rig set up. 12 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Projectile attack
- Slash left attack
- Slash right attack
- Cast spell
- Take damage
- Die
Phantom Mega Toon Evolution Series
This pack contains 1 x 'Evolution 3' character: Phantom. 505 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 map for diffuse and emission. Rigged and animated. Generic Mecanim rig set up. 13 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Projectile attack
- Slash left attack
- Slash right attack
- Stab attack
- Cast spell
- Take damage
- Die
Cat Meow Mega Toon Evolution Series
This pack contains 1 x 'Evolution 1' character: Cat Meow. 448 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 map for diffuse. Rigged and animated. Generic Mecanim rig set up. 17 animations.
Animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Jump in place
- Jump with root motion
- Turn left
- Turn right
- Projectile attack
- Bite attack
- Pounce bite attack in place
- Pounce bite attack with root motion
- Cast spell
- Take damage
- Die
Cat Lightning Mega Toon Evolution Series
This pack contains 1 x 'Evolution 2' character: Cat Lightning. 736 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 map for diffuse and 1 map for emission. Rigged and animated. Generic Mecanim rig set up. 17 animations.
Animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Jump in place
- Jump with root motion
- Turn left
- Turn right
- Projectile attack
- Bite attack
- Pounce bite attack in place
- Pounce bite attack with root motion
- Cast spell
- Take damage
- Die
Cat Bolt Mega Toon Evolution Series
This pack contains 1 x 'Evolution 3' character: Cat Bolt. 848 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 map for diffuse and 1 map for emission. Rigged and animated. Generic Mecanim rig set up. 17 animations.
Animations:
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Jump in place
- Jump with root motion
- Turn left
- Turn right
- Projectile attack
- Bite attack
- Pounce bite attack in place
- Pounce bite attack with root motion
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
CUTE SERIES
and more!
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Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ presents -
A low poly asset pack of Space ships, characters, props, weapons, FX, and environment assets to create a Sci-Fi themed polygonal style game.
Modular sections are easy to piece together in a variety of combinations.
(Includes demo scenes and a VR/First person Ready cockpit)
Key Features -
660 unique assets with x24 alternative texture colors.
Vehicles/Ships
-Bombers, Colossal, Cruiser, Fighter, Galactic, Carrier, Massive Transport, Space Station, Stealth Ships, Transport, Beacon, Drones, Escape pods, Warp gates, VR Cockpit, etc. (alternative colors and various attachments/pieces to create your own
Environments
-Planets, Asteroids, Debris, etc.
Buildings
-Walls, Floors, Ceilings, Columns, Lift, Doors, Windows, etc.
Characters (x20)
-Alien 01, Big Alien 01, Big Alien 02, EVA Suit, Big Space Soldier Male, Space Soldier Male, Space Soldier Female, War robot, Crew Female, Crew Male, Crew Captain Female, Crew Captain Male, Cryo Female, Cryo Male, Hunter Female, Junker Female, Junker Male, Medic Male, Psionic, Robot Female
(with Alternative colors)
Props (x235)
- Air vents, Buttons, Carts, Tubes, Control panels, Crates, Desks, Boxes, Lights, Pipes, Tanks, Wires, etc
Signs (x47)
- Rooms signs, Numbers, Icons, etc
Weapons (x7)
- Pistol, Rifle, Shield, Shield Extended, Shotgun, Sword, Sword Double.
FX (x48)
- Asteroid Field, Beacon, Black hole, Electricity, Exhaust, Explosion, Fire 01, Fire 02, Flame boosters, Laser, Missiles, Debris, Space clouds, Space Dust, Steam, Warp, HUD pieces, etc.
- Heaps of awesome content included (see the layout screenshots for more details)
◼ Compatibility ◼
- Works in Unity 2017.1 and above
- Support Universal Render Pipeline (URP) - URP Guide Here for Custom Shaders
- Characters are setup to work with Mecanim (no animations included in this pack)
◼ Other Assets ◼
Combine this asset pack with our other packs -
Need support?
EMAIL | FAQ | TUTORIALS | DISCORD
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\n-Free license\n
\n- Texture uv 2048-2048\n
\n- Model is fully textured with all materials applied. You can edit the material :))\n
\n- (PBR)=Normal--MetallikRoughness--Emissive--BaseColor\n
\n- Four different base colors Black,Blue,Yellow,Red\n
\n- Properly named Textures,Materials and Meshes\n
\n-3 Car Polygon 2400\n
\n-Apparatus Polygon 14000\n
\n
Yippy Kawaii 2
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