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Designed so that everything is quick and easy to snap together and all objects follow the same sizing and snap measurements. \n-If using ProGrids, I typically build everything to snap to a .25 grid size, and .025 for fine details. \n \nPerfect for FPS, 3rd Person, and Top-Down game designs. \n \nAll models currently include 4 different texture variants. \n \nMetal01 \nMetal02 \nPlastic01 \nRust01 \n \nVersion 1.6 \nPrefabs \nInterior walls \nExterior walls \nAccent panels * \nPlatforms \nInterior stairs \nExterior stairs \nCeiling panels ** \nDoors (animated and non-animated) *** \nHangar Sized Doors (animated and non-animated) \nFloor tiles \nWall mounted lights (in 4 light colors) \nCeiling mounted lights (in 4 light colors) \nPillars \nHand Railings \nInterior triangle walls \nExterior triangle walls \nExterior frames for buildings \nBases for raising buildings out of the terrain \nAngled roofs **** \nWall accent pillars ***** \nPipes ****** \nCores (for designing the shapes of buildings prior to setting them up) \nCrates (animated and non-animated) \n \n* Accent Panels -designed to snap into the walls with cutouts \n** Ceilings -Additional lighting included in some of the ceiling panels \n*** Doors -Set up idle, opening, and closing animations for each door. Set up the animator and a simple script and collider detecting the \"Player\" tag. Can either change the tag on your character, or change the script to your current tag or NPC. Included both animated and non-animated prefabs, in case you prefer to use your own scripting or animations. \n**** Roofs -With and without utility trays for mounting props like antennas, etc. and with and without a number of skylights. \n***** Wall Accent Pillars -variations with and without lights, windows, and pipe snap-ins. Included prefabs to add in a blacked out top for top-down views. \n****** Pipes -designed to snap into the wall accent pillars. Each pillar has 8 places designed for pipes to run. 3 medium at the top, 3 small in the middle, and 1 large and 1 medium at the bottom. \n \nAll prefabs are game-ready and set up with configured colliders. Drag them into your game's scene and hit play and walk all over them. \n \nPackage is organized to make it easy to find everything. Just drag the prefabs into your scene and snap them into place. No standard assets or post processing has been included to keep everything clean and free of clutter. Feel free to set up your favorite post processing effects and make everything look fantastic. \n \nMaterials are all atlased to keep draw counts down, and many of the meshes share 4k texture atlases. \n \nCurrent texture variants of all items are 2 different metals, 1 plastic, and 1 rusted option. Each material includes Specular, Albedo, Normal, and Occlusion layers. 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3D Items - Dagger Pack \nColorful stylized Dagger Pack with a wide range of beautiful toon daggers.
\n135 Lowpoly Daggers. \n100-450 Tris per item. \nAll items share a single 256x256 Texture to increase performance. \nSuited for Mobile, PC and Browser Games. \nIncludes example scene.
Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
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This pack contains a scifi weapon with modular attachments and ammunition. It can be used in a first or third person shooter.
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Please note: The download file contains FBX and OBJ files
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The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
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This pack contains an Larham interceptor of the Enkar Republic with weapons. It can be used in space RTS games or as an end boss in a sidescroller game. It can also be used in a top-down or 3rd person shoot’em up.
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The model is unskinned, unrigged and has no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
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Scifi fighter
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Modular design
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Beam laser, plasma canon and missile launcher
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1 torpedo + 1 missiles included
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6 different texture sets
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PSD with intact layers is included
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Texture sizes are 2048 and 1024
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Tris count ca. 7134
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Final tris count depends on how many weapons are used for the ship
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\n\n
The textures can be used in a PBR environment (specular and metalness workflow) as well as a non PBR environment.
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Albedo map, PNG format
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AlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it
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Ambient Occlusion (AO) map, PNG format
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Illumination maps
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Normal map, PNG format
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Specular map, PNG format
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Gloss map, PNG format
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Metalness map, PNG format
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Depending on your game engine/3D application you may need to rescale the models.
Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
This pack contains weapons and equipment to upgrade scifi tanks and vehicles. They can be used in RTS or tank games.
The models are unskinned, unrigged and have no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.