\nIt contains more than 300 plants, including all kinds of tropical plants, subtropical plants, high-altitude trees, and various species like coconut palm, banyan, pine, cedar, poplar, , plantain, wildflower, lotus, seaweed/kelp, bread tree, cactus,dead tree, cherry blossom trees, phoenix tree, eucalyptus.... \nThe asset keeps developing always. We will renew it as soon as possible after receiving your demand of plant model with similar styles. \nPack contains:\n
\n\tTrees:180 \nMushrooms: 20 \nStone/Cliff/:55 groups \nGround: 26 \nClouds: 8 groups \nTerrain: 2 groups \n...... \n If you wish us to add some specific model to this asset, please contact us: \nQQ:364090849 \nEmail:noxosoft@gmail.com\n
\n\n(5.000 triangles, all equipment and weapons included)\n \n \n\n6 weapon variations: \nsubmachinegun, shotgun, assault rifle, sniper rifle, machinegun, rocket launcher
\n\n5 camo texture variations \n\n5 equipment variations \n \n\n\n1024 x 1024 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Sheder) \n \nThe model contains 17 animations \natack (x4) \nwalking (x3) \nrun (x1) \ndeath (x2) \nidle (x4) \nblok (x1) \nimpakt (x1) \npower up (x1) \nPBR textures \n \n-Albedo \n-Metallic \n-Normal \n-Emission \n-Height \n(body 4096x4096 armor 2048x2048 weapons 2048x2048)\n \n \n-Vrets - 8632 \n-Faces - 7612 \n-Tris - 14907 ","id":274902999709,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/143915/baze mech Variant/Screenshots/baze mech Variant_20.webp"},{"href":"https://models-cdn.yahaha.com/143915/baze mech Variant/Screenshots/baze mech Variant_50.webp"},{"href":"https://models-cdn.yahaha.com/143915/baze mech Variant/Screenshots/baze mech Variant_80.webp"},{"href":"https://models-cdn.yahaha.com/143915/baze mech Variant/Screenshots/baze mech Variant_110.webp"},{"href":"https://models-cdn.yahaha.com/143915/baze mech Variant/Screenshots/baze mech Variant_140.webp"},{"href":"https://models-cdn.yahaha.com/143915/baze mech Variant/Screenshots/baze mech 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\nweapon_scimitar_R - polygon 128 tris \nweapon_shield - polygon 180 tris \nweapon_spear - polygon 56 tris \nweapon_sword - polygon 152 tris \nweapon_torch - polygon 80 tris \nweapon_wand - polygon 144 tris \n \nEffect \nCylinder1 - polygon 24 tris \n \n---------------------------------------- \nabout Texture \n---------------------------------------- \nEach character have the number of textures is 1. \nSize of the texture is 512 x 512 pixels. \n \nTextures of Equip are used all the number of total 3. \nSize of these textures are 256 x 256 pixels. \n \nTextures of Weapon are used all the number of total 5. \nSize of these textures are 256 x 256 pixels. \n \nThe number of texture of mouse is 1. \nSize of the texture is 256 x 256 pixels. \n \n---------------------------------------- \nAnimation Clip list \n---------------------------------------- \nThe number of animation of character is 206. \n \nattack_axe1_charge \nattack_axe1 \nattack_axe2_charge \nattack_axe2 \nattack_axe3_rotate 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\nattack_wand1_charge \nattack_wand1 \nattack_wand2_charge \nattack_wand2 \nattack_wand3_charge \nattack_wand3 \nattack_wand4_charge \nattack_wand4 \n \nblown1_down \nblown1 \nblown2_down \nblown2 \nblown3_down \nblown3 \n \nbury \n \ncarry_liftup \ncarry_putdown \n \nclimb \n \ncrawling \n \ndamage1 \ndamage2_left \ndamage2_right \ndamage2 \ndamage3_left \ndamage3_right \ndamage3 \n \ndefend_shield \n \ndown1 \ndown2 \ndown3 \ndown4 \n \ndraw_dual1 \ndraw_dual2 \ndraw_dual3 \ndraw_weapon1 \ndraw_weapon2 \n \nfalling1_down \nfalling1 \nfalling2_down \nfalling2 \nfalling3_down \nfalling3 \n \nfelling \n \nfishing_catch \nfishing_fishon \nfishing_idle \nfishing_missed \nfishing_throw \n \ngone \n \nharvest \n \nidle_carry \nidle_dizzy \nidle_equip_axe \nidle_equip_bow \nidle_equip_dual \nidle_equip_hammer \nidle_equip_knife \nidle_equip_shield \nidle_equip_spear \nidle_equip_sword \nidle_equip_wand \nidle_extra1 \nidle_extra2 \nidle_hurt \nidle_item \nidle_pull \nidle_push \nidle_tired \nidle_torch \nidle \n \nitem_pickup \nitem_putdown \nitem_raise \nitem_take \nitem_throw \nitem_toss \n \njump_descent \njump_during \njump_flapping \njump_rise \njump_rolling \n \nladder \n \nlanding1 \nlanding2 \nlanding3 \n \nlose1 \n \npowerdown \npowerup \n \nprovocate1 \nprovocate2 \nprovocate3 \n \nrun_away \nrun_equip_axe \nrun_equip_bow \nrun_equip_dual \nrun_equip_hammer \nrun_equip_knife \nrun_equip_spear \nrun_equip_sword \nrun_equip_wand \nrun_item \nrun_torch \nrun \n \nsearch \n \nshield_move_back \nshield_move_front \nshield_move_left \nshield_move_right \n \nspeak \n \nstandup1 \nstandup2 \n \nstep_back \nstep_front \nstep_left \nstep_right \n \nswim_damage1 \nswim_damage2 \nswim_damage3 \nswim_down \nswim_drown \nswim_idle \nswim1 \nswim2 \nswim3 \nswim4 \n \nwalk_carry \nwalk_equip_axe \nwalk_equip_bow \nwalk_equip_dual \nwalk_equip_hammer \nwalk_equip_knife \nwalk_equip_spear \nwalk_equip_sword \nwalk_equip_wand \nwalk_hurt \nwalk_item \nwalk_pull \nwalk_push \nwalk_tired \nwalk_torch \nwalk \n \nwin1 \n \nride_damage \nride_getoff \nride_idle \nride_on \nride_run \nride_walk \n \nThe number of animation of mouse is 4. \n \nmouse_idle \nmouse_idle_ride \nmouse_run \nmouse_walk \n \nThe number of animation of fishingRod is 5. \n \nrod_fishing_catch \nrod_fishing_fishon \nrod_fishing_idle \nrod_fishing_missed \nrod_fishing_throw \n 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unarmed and armed animations. The package includes 4 unique color palettes (16 unique assets, with each Knight using 4 meshes: body, cloth, sword, and shield).\n
The animations are:
\nARMED\n
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This package contains fantasy character with basic animations to work both with different platforms with 2 level of detail meshes and customizable clothing.