•part of the “Hazelwoodloft” series. •a photo-real & modern city. •highly optimized lowpoly & realistic assets. •ready for Oculus, GearVR, Vive, Daydream. •ready for low & high-end mobile devices. •inspired by modern architecture & design. •36 different skyscrapers & buildings. •each one of them has 3 variants. •100 structures in all. •lined up they cover a distance of 7Km. •a set of building rooftop structures. •a photo-real & modern terrace. •a set of terrace furniture & items. •remarkable attention to lighting & detail. •two different settings, day & night time.
“City & Terrace Pack” content:
•the whole pack is below 86 000 triangles.
•25 different assets for the terrace.
•24 different textures and cubemaps.
•very modular models, could be combined together in a lot of different ways.
•highly optimized assets running smoothly at 30 FPS even on low-end mobile devices.
•2 different sets of day & night lightmaps.
•high quality skyboxes painted by a professional matte painter.
•4K Skyboxes resolutions inside Unity 8192x4096 pixels which is the max resolution.
•8K original PSD source file including all skybox layers for maximum control & customization 16384 x 8192 pixels.
•day layers: sky, clouds, smog, fog, sun spot, sun halo, city & mountains.
•night layers: sky, clouds, moon, stars, fog, city & mountains, city lights, city glow.
•2 example scenes, one for day time & one for night time.
•a realistic animated flock of birds that flies seamlessly through the city.
•a photoreal & dynamic sun flare.
• city pack includes 36 different models of modern buildings & skyscrapers. •each one of them has 3 variants for a total of 100 different structures. •highly optimized low-poly & realistic urban buildings & skyscrapers.
•lined up they cover a distance of 7Km.
•a set of building roof top structures.\n
•very modular models, could be combined together in a lot of different ways.
•light flares on top of skyscraper antennas for the night time.
•an animated jet plane flying in the horizon with a day version and night version.
•2 building textures for the day & night, every single window lights up at night & the day & night textures match perfectly.
•a luminance map for the windows for a complete control on the night look.
•a cutout opacity map for the windows for a complete control on reflections.
•2 city cubemaps reflecting the city environment at day & night time.
•a 360 degrees environment dome with a perfectly matching day & night texture.
•modeled interiors for one of the buildings.
•2 seamless “3D ambient sounds” one for a day & one for a night atmosphere.
•2 night & day scenes with all the assets lined up for a fast selection.
•2 night & day scenes with all the assets packed in a big square for a fast selection.
•example scenes shows how to use the kit, how to light it & use the cubemap.
•realistic lighting was baked externally in “Mental Ray” which is used in film.
•all assets in the example lightmaped scenes have their second UV channel efficiently & manually unwrapped.
•lighting has to be redone in Unity if the scene needs to be drastically altered.
•a “First Person Controller” prefab which lets you freely navigate the space.
•each section of the loft can be purchased alone & combined with other adjacent ones.
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Pack contains 408 prefabs of wooden fences, walls and pillars. Models created in realistic style with PBR texturing.
- TEXTURES: 6 pre-made (2048 resolution) texture sets. Each set contains specific wood type.
\n
- COLLISIONS: Custom collision meshes for all prefabs.\n
- PREFABS: Pack include 408 ready to use prefabs with assigned collision mesh: Door types – 36, Pillar types – 36, Pillar wall types – 126, Fence sections types – 210.
\n
- CUSTOMIZATION: You can start from scratch and build your own fence type. See more info in Legend.doc file.
\n \nPBR TEXTURES INFO:\n
- SHADER: Textures created for Unity 5 Standard shader, metalness setup. Each texture set include: albedo, metalness (with gloss in alpha), normal (OpenGL), ambient occlusion maps in .tga and .png file format.
\n
- COLOR RANGE: Textures created in linear color range. (however, asset can be used in Gamma color range too.
\n
- SIZE: 2048x2048 px.
\n
- Ambient Occlusion calculated separately for every fence type.
\n \n EXTRA INFO:\n \n
- Normal maps (for round corners) were baked from Hi-poly models.
\n
- Textures can be easily scaled to the lower resolution without major quality loss.
\n
- Meshes have clean geometry without unnecessary polygons (bottom polys are preserved).
\n
- All meshes have reasonable pivot points.
\n
- Model is fully unwrapped by hand.
\n
- Model was not intended for subdivision.
\n
- No third-party renderer or plug-ins needed.
\n
- All models have 0 rotation.
\n \nPOLYCOUNT (tris)\n \n
Fence V4_M1 (no pillars) = 144 tris.
\n
Fence V4_M2 (no pillars) = 84 tris.
\n
Fence V4_M3 (no pillars) = 84 tris.
\n
Fence V4_M4 = Can be manually adjusted.
\n
Pillar P1 = 32 tris.
\n
Pillar P2 = 20 tris.
\n
Pillar P3 = 36 tris.
\n
Pillar P4 = 44 tris.
\n
Pillar P5 = 44 tris.
\n
Pillar P6 = 168 tris.
\n
Door = 60 tris (Fence section) + 2 Pillars.
\n
Fence V4 collider = 10 tris.
\n
Pillar P1 collider = 20 tris.
\n
Pillar P2 collider = 10 tris.
\n
Pillar P3 collider = 10 tris.
\n
Pillar P4 collider = 10 tris.
\n
Pillar P5 collider = 10 tris.
\n
Pillar P6 collider = 20 tris.
\n \n
★★★★★ Don't forget to rate! ★★★★★
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