\n Need Support?\n \n Contact Us Today!\n \n For custom modelling & designs just send us an email to streakbyte@gmail.com","id":274902770230,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_20.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_50.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_80.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_110.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_140.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_170.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_200.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon Water_230.webp"},{"href":"https://models-cdn.yahaha.com/224511/Lamon Water/Screenshots/Lamon 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castle by freely combining parts like a sandbox game.\n By rotating the gears placed in place, you can enjoy the process of building a mechanical castle.\n Besides in-game objects, it is also suitable for game opening videos and in-game backgrounds.\n \n \n \n [ Keep_Center ]\n Keep in the center of the castle.\n \n ・ Mesh\n - Mesh_Keep_Center | Verts:2612 | Tris:4677 | x 5.32 m / y 14.1 m / z 5.32 m\n \n ・Texture\n - tex_keep_wood.png | 1024×1024 px\n - tex_accessory_tower_base_wood.png | 1024×1024 px\n - tex_accessory_tower_roof_gold.png | 1024×1024 px\n - tex_accessory_roof_crown_wood.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the keep rises.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Keep_Outside ]\n Multipurpose buildings such as fortified towers and annexes.\n \n ・ Mesh\n - Mesh_Keep_Outside | Verts:532 | Tris:853 | x 4.4 m / y 10.4 m / z 4.4 m\n \n ・Texture\n - tex_keep_wood.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the keep rises.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Tower_Spire ]\n Tower with horizontal gear on top.\n \n ・ Mesh\n - Mesh_Tower_Crown | Verts:632 | Tris:1126 | x 1.8 m / y 7.42 m / z 1.8 m\n \n ・Texture\n - tex_tower_base_500_bold_wood.png | 1024×1024 px\n - tex_polygon_08_010_bold_wood.png | 1024×1024 px\n - tex_pillar_08_bold_wood.png | 1024×1024 px\n - tex_roof_08_spire_bold_gold.png | 1024×1024 px\n - tex_gear_16_100_com_iron.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the tower rises and the gear rotates 360 degrees.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Tower_Crown ]\n A tower with a crown-shaped roof on the top of the tower.\n \n ・ Mesh\n - Mesh_Tower_Crown | Verts:456 | Tris:788 | x 1.8 m / y 6.12 m / z 1.8 m\n \n ・Texture\n - tex_tower_base_500_bold_wood.png | 1024×1024 px\n - tex_polygon_08_010_bold_wood.png | 1024×1024 px\n - tex_pillar_08_bold_wood.png | 1024×1024 px\n - tex_roof_08_crown_bold_gold.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, the tower rises.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n [ Gate_Complex ]\n Gates, portcullis, and turntables.\n \n ・ Mesh\n - Mesh_Gate_Complex | Verts:1458 | Tris:2534 | x 4.6 m / y 8.69 m / z 2.76 m\n \n ・Texture\n - tex_gate_400_wood.png | 1024×1024 px\n - tex_accessory_tower_base_wood.png | 1024×1024 px\n - tex_accessory_tower_roof_gold.png | 1024×1024 px\n - tex_accessory_roof_crown_wood.png | 1024×1024 px\n - mat_accessory_turntable_050_iron | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames, pulls up the portcullis.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Turntable_Complex ]\n A turntable and pedestals that are installed on the ground to create a rise in the castle.\n \n ・ Mesh\n - Mesh_Accessory_Turntable_Complex_M | Verts:112 | Tris:204 | x 0.6 m / y 3.14 m / z 2.77 m\n \n ・Texture\n - tex_accessory_setting_turntable_050_m_wood.png | 1024×1024 px\n - tex_accessory_turntable_050_com_iron.png | 1024×1024 px\n \n ・Animation\n - @Action | The pedestal does not move, the turntable rotates 360 degrees in 60 frames\n \n \n \n [ Wall_Complex ]\n Rising walls and gear that creates a mechanical mechanism.\n \n ・ Mesh\n - Mesh_Wall_Complex | Verts:496 | Tris:948 | x 4 m / y 1.91 m / z 4.4 m\n \n ・Texture\n - tex_accessory_rack_010_thin_iron.png | 1024×1024 px\n - tex_wall_400_438_wood.png | 1024×1024 px\n - tex_gear_16_010_com_iron.png | 1024×1024 px\n \n ・Animation\n - @Action | At 70 frames the wall rises and the gear rotates 360 degrees.\n - @Idle_Before | State at the start of \"Action\".\n - @Idle_After | State at the end of \"Action\".\n \n \n \n [ Catapult ]\n Catapult that walks on four legs.\n The step width is 2m and the stride distance is 4m.\n \n ・ Mesh\n - Mesh_Catapult | Verts:2586 | Tris:4215 | x 3.1 m / y 6.5 m / z 3.86 m\n \n ・Texture\n - tex_catapult_base_wood.png | 1024×1024 px\n - tex_catapult_sling_tack_iron.png | 1024×1024 px\n - tex_catapult_sling_main_wood.png | 1024×1024 px\n - tex_catapult_sling_gear_iron.png | 1024×1024 px\n - tex_catapult_bow_wood.png | 1024×1024 px\n - tex_catapult_leg_wood.png | 1024×1024 px\n - tex_gear_16_010_com_iron.png | 1024×1024 px\n - tex_accessory_turntable_050_com_wood.png | 1024×1024 px\n - tex_accessory_turntable_050_com_iron.png | 1024×1024 px\n \n ・Animation\n Animation of walking and stone throwing is possible.\n Walking is an in-situ step, so users need to have a script to move back and forth as needed.\n The step width of the walking animation is 2m, 1-41 frames, and the stride distance is 4m, 1-82 frames.\n \n \n \n [ Soldier ]\n ・Mesh\n - Mesh_Soldier | Verts:771 | Tris:1392 | x 1.06 m / y 1.36 m / z 0.582 m\n - Equipment_Sword | Verts:65 | Tris:52 | x 0.64 m / y 0.312 m / z 0.936 m\n - Equipment_Shield | Verts:194 | Tris:328 | x 0.4 m / y 0.154 m / z 0.418 m\n \n ・Texture\n Blue and red colors are used properly to enable team division.\n Specifically, the belt part of the body and the grip part of the sword are color-coded.\n \n - tex_human_body_blue.png | 1024×1024 px\n - tex_human_body_red.png | 1024×1024 px\n - tex_human_limb_iron.png | 1024×1024 px\n - tex_human_buckle.png | 1024×1024 px\n - tex_human_head.png | 1024×1024 px\n - tex_human_solider_helm_wood.png | 1024×1024 px\n - tex_human_solider_helm_gold.png | 1024×1024 px\n - tex_human_equipment_sword_blade_iron.png | 1024×1024 px\n - tex_human_equipment_sword_grip_blue.png | 1024×1024 px\n - tex_human_equipment_sword_grip_red.png | 1024×1024 px\n - tex_human_equipment_shield_wood.png | 1024×1024 px\n - tex_human_equipment_shield_iron.png | 1024×1024 px\n \n ・Animation\n Soldiers are rigging, but no animation is included.\n \n \n \n [ Gear ]\n it contains four types of gear that can be decorated into castles and catapults for expansion.\n Two sizes, \"bold\" and \"thin\", are available, so please use them as needed.\n \n ・Mesh\n - Gear_08_010_Bold | Verts:64 | Tris:124 | x 0.1 m / y 0.924 m / z 0.924 m\n - Gear_08_010_Thin | Verts:64 | Tris:124 | x 0.1 m / y 0.462 m / z 0.462 m\n - Gear_16_010_Bold | Verts:128 | Tris:252 | x 0.1 m / y 1.62 m / z 1.62 m\n - Gear_16_010_Thin | Verts:128 | Tris:252 | x 0.1 m / y 0.812 m / z 0.812 m\n - Gear_24_010_Bold | Verts:192 | Tris:380 | x 0.1 m / y 2.42 m / z 2.42 m\n - Gear_24_010_Thin | Verts:192 | Tris:380 | x 0.1 m / y 1.21 m / z 1.21 m\n - Gear_32_010_bold | Verts:256 | Tris:508 | x 0.1 m / y 3.17 m / z 3.17 m\n - Gear_32_010_Thin | Verts:256 | Tris:508 | x 0.1 m / y 1.59 m / z 1.59 m\n \n ・Texture\n - tex_gear_08_010_com_iron.png | 1024×1024 px\n - tex_gear_16_010_com_iron.png | 1024×1024 px\n - tex_gear_24_010_com_iron.png | 1024×1024 px\n - tex_gear_32_010_com_iron.png | 1024×1024 px\n \n ・Animation\n animation not 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3D Low-Poly Mountain Environment Assets
Everything comes with prefabs (~330) - ready to be dropped in scene.
URP version included !
This pack contains :
Vegetation
- Cactuses
- Cedars
- Dracas
- Eucalyptuses
- Maples
- Palms
- Trunks
- Walnuts
- Wheat and reeds
- Flowers and grass
Rocks
- Rocks
Terrains
- Flats
- Dunes
- Oasis
- Plateaus
- Peaks
Architecture
- Pyramid (enterable)
- Sphinx
- Ruins
- Stairs
- Walls
- Floors
- Pillars
- Bricks
- Obelisks
- Statues
Misc
- Humans
- Skeletons
- Clouds
- PBR materials
Custom shaders for :
Moss/sand covering
Billboards
Also includes :
Demo scene (the demo scene is not suited for mobile)
Scene with all Prefabs and variants listed
Preset for Post-Processing Stack
All trees have billboards and VertexColor for wind shaders
Most prefabs have LODs
-
Models polygon count range from 100 to 100.000 triangles
Project made with Unity 2020.3
using Standard Render Pipeline (Built-in)
URP version 10.5.1
A Readme file is available for setup & details.
Some open-source plugins were used for the screenshots,
Github links are available in the Readme.
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\n A stylized asset pack suitable for animation, game dev, and other 3D projects.\n Contains 640+ models with a simple & editable 36 x 36 pixel textures.\n
\n\n \n\n
\nModels\n [Nature Forest]\n Bushes | Common trees | Pine/conifer trees | Giant trees\n Flowering plants | Grass | Herbs | Shrubs\n Logs | Mushroom | Stump | Roots | Rocks\n
A Game-Ready lowpoly modular character with PBR textures. Character ready for Unreal Engine 4 & Unity (HDRP & URP supported).
Rigged with Epic skeleton for Unreal Engine & Humanoid rig for Unity (Compatible with all standard animations).
Character have 112 modular skeletal meshes with several skins for each module:
11 Heads, 18 bodies, 3 shirts, 3 pants, 3 boots, 7 tactical vests, 9 outfit pouches, 3 helmets, 4 caps, 9 head equipments, 4 backpacks, 3 firearms, 2 holsters, 18 vest patches, 7 radio, 8 military equipments.
Modules allow you to assemble several millions different characters.
All modules are 100% compatible with first pack - Modular military character.
Custom materials in UE4 allow to completely customize the look.