Skeleton_Glow_1

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
19,998
Release Date
2021-01-11
License
Standard Unity Asset Store EULA
Support For Unity Version
2018.4.17
Package price
$ 19.99
Monsters - Skeleton
Monsters - Skeleton
12 Assets

Package Overview

Environment used on the renders is not included in this pack.


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MONSTERS SERIES:


AAA quality PBR monsters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.

It has handmade LODs, optimized use of bones and optimized use of materials and UVs.

Those Monsters works great with MEDIEVAL SERIES and SCI-FI SERIES


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AAA Characters ready to use in your game! VR Ready.


Includes access to the following packs:


Undead Animations

 Polygonmaker Shaders


* IMPORTANT After purchasing this pack please visit each package to download for free.


Animated PBR character with optimized polygon count.

For a complete set of skeletons, please check our pack Skeletons


Number of Characters: 1

Number of LODs: 3

Vertex Counts of Characters: LOD0: 12K, LOD1: 8K, LOD2: 5K

Texture Resolutions: 2K

Rigged: Yes

Mecanim Ready: Yes

Animated: Yes

Blendshapes: No

Number of Animations: 35

Animation Types (Root Motion/In-place): Both



EXTRA FEATURES:


★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:


Polygonmaker packages work with URP and HDRP.

To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”


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MOBILE USE:


Mesh

Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.

Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.


Materials

Change from Standard to Mobile Diffuse or Bumped depending of your budget.


Textures

Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.


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