Overview:
This is a Low-poly, game ready Basket Stretcher.
- Modelled in 3DS Max 2016. The normal map was baked from a high poly model for added detail.
- Files named using the Unreal Engine 4 Naming Convention. File uploaded as a packed .7z file.
Geometry:
- Package includes the Base Mesh and three LOD’s in both .fbx and .obj file formats.
- .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
- 3DS Max Dimensions – L2.25m x W0.7m x H0.2m approximate to real world scale Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0
SM_BasketStretcher
LOD0 – 3,564 Tris
LOD1 – 2,696 Tris
LOD2 – 1,904 Tris
LOD3 – 710 Tris
Textures:
Uses one set of PBR Textures at 2048x2048 in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Metalness:
- Albedo (A)
- Ambient Occlusion (AO)
- Metalness (M)
- Normal (N)
- Roughness (R)
- Packed M\R\AO
- Packed R\M\AO
Specular:
- Ambient Occlusion (AO)
- Diffuse (D)
- Gloss (G)
- Normal (N)
- Specular (S)
Final Notes:
- Also included is the 3DS Max scene saved as 2013 version.
- FBX files include a grouped version containing all LOD's and collision
- .uasset file does not have materials applied to prevent conflict with your UE4 project pipeline.
- Preview Images are rendered in real time in Marmoset Toolbag 3.
If you have any questions, please feel free to contact me.