SM_Chocolate_Bar

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Author name
PijayArt
Source
CGTrader
Polygon Count
284
Release Date
2023-04-30
License
Royalty Free License
supermarketstorepackagefoodsurvivalistvendingmachineshelfsnacksdrinksmarketconveniencesurvivalbeersweetbottlebreakfastcontainerdelicioussetothermiscellaneousvending-machinebeer-bottlefood-containersupermarket-shelf

Package Overview

This package contains 30 Supermaket Props, incluiding: Canned Foods, Drink Cans, Vending Machines and more. Ready to any project.

  • Features:

  • .Fbx, .Obj, Uasset, and .Blend Files.

  • 30 Low poly meshes game-ready.

  • Real-World Scale (centimeters).

  • PBR Textures: (2048 x 2048) for Foods, (4096 x 4096) for the machines (PNG).

  • Polygon Count:

  • Beer Bottle: 366

  • Canned Food 01: 198

  • Canned Food 02: 248

  • Canned Food 03: 248

  • Canned Food 04: 248

  • Canned Food 05: 198

  • Canned Food 06: 198

  • Canned Food 07: 198

  • Canned Food 08: 208

  • Cereal Bar: 147

  • Cereal Box: 6

  • Chocolate Bar: 176

  • Drink Can: 314

  • Food Display 01: 837

  • Food Display 02: 972

  • Food Shelf: 878

  • Fridge 01: 631

  • Fridge 02: 734

  • Hazelnut Cream: 300

  • Juice Bottle: 462

  • Mayonnaise Jar: 306

  • Milk Bottle: 270

  • Peanut Butter: 322

  • Snack: 150

  • Soda Bottle: 342

  • Soda Can: 314

  • Vending Machine 01: 499

  • Vending Machine 02: 537

  • Yogurt Bottle: 294

Unreal Engine 4

This package contains 30 Supermaket Props, incluiding: Canned Foods, Drink Cans, Vending Machines and more. With PBR Textures, Customizable Materials, Blueprints and Multi Texture Resolutions from 1024x1024 to 4096x4096.

Features:

Unreal Engine Versions: 4.15+

Number of Meshes: 30

Vertex Count: 24 to 2,415

Number of Blueprints: 8

Number of Materials and Material Instances: 61

Number of Textures: 115

Texture Resolutions: 1024, 2048 and 4096

LODs: Yes, Automatically Generated

Collision: Custom (Handmade)

Nomenclatures and Sufixes of Asset Pack

SM_ : Static Meshes.

T_ : Textures.

_BC : Base Color.

_N : Normal Maps.

M_ : Materials.

_RMA : Roughness, Metallic and Ambient Occlusion.

BP_ : Blueprints.

MI_ : Material Instances.