\n \n Dungeon / Cave Environment Pack \n Made for Unity 2018.4 + using the new HDRP Workflow \n HDRP Textures \n
\n
\n What's in it, detailed: \n \n > 93 Dripstone Assets! \n(93 prefabs, Between 3-7 Lod Stages + Colliders, most meshes here use Unity's Sphere and Capsule Colliders, but some needed mesh Colliders = 425 individual Models!)
\n
-> 52 Rooms and Corridors! \n Vertex painted, meaning: All Rooms & Corridors share the same 4 layered texture file! (49 prefabs, Bewteen 3-4 Lod Stages + Mesh Colliders = 275 individual Models!)
\n
-> 28 Parts like bridges, ramps, pillars and such! \n Vertex painted, meaning: All these share the same 4 layered texture file as the Rooms & Corridors! (28 prefabs, Bewteen 4-7 Lod Stages + Mesh Colliders = 197 individual Models!)
\n
-> 5 Cave Lamp Props you can use to ress up your scene! \n(5 prefabs, Between 3-4 Lod Stages, Colliders are using Unity's Sphere/Capsule and Box Colliders = 28 individual Models!)
\n
-> 11 Tiling HDRP Textures + 2 layered texture mixes for the Cave Rooms (2048px)
\n
-> 38 HDRP Textures for the 93 Dripstone Assets (2048px)
\n
-> 15 Sounds & Ambiences \n I included a number of atmospheric sounds like dripping effects, water trickles, streams and waterfall recordings. Mood setting Soundscapes (As can be heard in the flythrough video in the big cave chambers) and one Musik Track. \nThere are 10 looping sound effects, 4 ambient Soundscapes and one Music Track!
\n
-> 7 Textures for water particles \n(7 textures (Albedo + Normal), & a few basic animated particles, dripping, dripping on water & a small waterfall)
-> A really big and cool looking Demo Scene for you to explore (Drop the FPS Collider Camera from the Standard Assets into the scene to walk arround and explore)
\n
Thats all in all: \n 181 shiny and new 3D Assets! \n937 individual Meshes! (Whew!)
\n
Dripstone Assets use the build in HDRP Lit Shader with Subsurface Scattering
\n
Rooms & Corridors + Parts all use a shared layered HDRP Material for vertex painted Cave Rooms & Parts.
\n
Please note that this pack is made with the HDRP workflow in mind and may not work properly with other workflows due to the textures beeing setup for HDRP and reliance on HDRP subsurface scattering!
\n
Meshes can be fairly hipoly (~1000-4000 polys for Dripstones),(2000-10.000 for Rooms), which means: Not optimized or intended for mobile games.
\n
\n
IMPORTANT HINTS:
\n You may need to assign the "SSSSettings Dripstone Cavern" Template I included to your HDRP render asset: \n-> Assets, Settings -> HDRenderPipelineAsset, here replace the "Diffusion Profile Settings"-File with mine.
\n
If you decide to update from 2018.4 to a newer Unity Version, the materials will appear pink/black at first. All you need to do to fix this is reassign the "Dripstone" SSSSettings template to all Dripstone Materials. I inlcuded a step-by-step guide in the project documentation!
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Asset composed by trees of different typical locations like city, desert, forest or country. Also there are different vegetation like different grass, bushes, bamboo and plants.
\n\n
Include 79 meshes and 367 variations with the included materials.
\n\n
With the content of this asset you can design a different environments like deserts, forests, cities or fields. Although we created some different textures, all the objects were being textured in order to change the image and achieve the range of colours of your project.
\n\n
Technical Details:
\n\n
Meshes: 79 items \n[#] Object Type \n[4] Bamboo \n[4] Bush basic \n[1] Bush deco \n[6] Bush fence \n[4] Bush flower \n[1] Bush fruit \n[6] Bush plant \n[9] Cactus \n[3] City tree \n[3] Desert tree \n[5] Dry tree \n[2] Fruit tree \n[8] Grass basic \n[2] Trunk tree \n[5] Log tree \n[5] Palm tree \n[3] Pine tree \n[3] Park city tree \n[3] Snow pine tree \n[2] Trunk tree
Number of Meshes: 79 items \nNumber of Prefabs: 367 items \nVertex Count: 20 to 1736 \nCollision: Yes (automatically generated) \nNumber of Master Materials: 16 materials \nNumber of Textures: 16 textures
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\n\n TEXTURES: \nPBR \n- 6 Albedo textures per prop (1024x1024) \n- Metallic/Roughness (512x512) \n- AO (512x512) \n- Normals (512x512) \n\nMOBILE \n- 6 Albedo textures per prop (512x512) \n- Normals (512x512)
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This pack contains 732 unique low poly models to easily prototype and create different types of environments and biomes.
Features:
The pack is updating over time!
All models have a prefab ready to put in the scene.
All prefabs have ready-to-use colliders.
All objects are made with one texture atlas, hence one only material for the whole pack! The best for the performance.
The grounds and hexGrounds are modular designed.
Optimized for all types of unity render pipelines:
2. Edit > Render Pipeline > URP or HDRP > Upgrade Project Material to URP or HDRP Materials
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\n\n TEXTURES: \nPBR \n- 6 Albedo textures per prop (1024x1024) \n- Metallic/Roughness (512x512) \n- AO (512x512) \n- Normals (512x512) \n\nMOBILE \n- 6 Albedo textures per prop (512x512) \n- Normals (512x512)
329 unique assets with x4 alternative texture colors.
Assets
- Building assets (x42), Environment assets (x147), FX (x5), Generic assets (x9), Props assets (x87)
Vehicles (x3)
- Wagon Jail, Wagon Shop, Wagon Travel.
Characters (x21)
- Bandit Male, Captain Male, Gold miner Male, Gold miner Male, Hunter Male, Mexican Female, Mexican Male 01, Mexican Male 02, Native American Female 01, Native American Chief Male 01, Native American Elder Female 01, Native American Warrior Female 01, Native American Warrior Male 01, Native American Warrior Male 02, Native American Warrior Male 03, Priest Male 01, Salesman Male 01, Soldier Male 01, Thug Male 01, Thug Male 02, Traveler Female 01.
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