(Total triangle count 15,330 - not including props and attachments)
\n
\n
The props and attachments are: + Hair variations + Cowboy hat + Baseball cap + Barret hat + Scarf + Shoulderpad + Backpack + Belt Pouches + Eyepatch + Axe + Pistol
\n
All of these parts (including the upper and lower body) have a range of unique materials you can interchange with each other.
I'm looking forward to see what you do with this character. If you have any questions feel free to hit me up on my twitter @gamedevfred or mail me at support@purplepuppet.com
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\n\nUnity official built-in Post-Process stack is used in preview screenshots. Attached Documentation file provides instructions on how to control it.
\n\nTechnical details
\n\nMaterials (255) \nDiffuse/Alpha/Normal/Specular \nThere are different channels used in materials according to the stylized purposes. Including few color variants of same textures
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The package contains 5 real-time photoscan-based models of various breads available in 2 levels of detail.\nThe suite includes:
Every mesh in the pack is closed and optimized for real-time rendering.\nEach model contains collision mesh and it is available in 4 file formats: blend, max, fbx and obj.\nModels are scaled according to metric system.
\n\n
Every pastry is provided with 2 sets of 4K textures adjusted to 2 levels of detail.
\n\n
Depending on dedicated usage, each set of textures is available in 3 versions containing following maps:
\n\n
\n
PBR Metallic/Roughness workflow: Base Color, Roughness, Normal (DirectX), Ambient Occlusion; totally 40 16 bit png files,
\n
Unreal Engine 4: Base Color, Normal (DirectX), combined Ambient Occlusion (red channel), Roughness (green channel) and Metallic (blue channel); totally 30 8 bit png files,
\n
Unity: Albedo, Normal (OpenGL), Ambient Occlusion, combined Metallic (RGB) and Smoothness (alpha channel); totally 40 tga files.
\n
\n\n
In order to use our models in preferred game engine please follow official guidelines of its provider.
\n\n
HDR backgrounds not included.
\n\n
All models in BREADS PACK were created using photogrammetry and they are based on carefully picked real-life goods. While meshes were optimized to meet requirements of real-time rendering, high quality of photoscanned textures was enhanced by adding Normal maps, Ambient Occlusion and proper Roughness for various surfaces. Each model is provided with low (LOD 1) and mid-poly (LOD 0) version. First is dedicated for use as a gameplay item or level decoration and the later is suitable for closeups, ex. as a cinematic prop or an element of an architectural visualisation.
\n\n
Note: ZIP file with meshes suffix in its name contain all available mesh formats.
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Set of stylized food ingredients for burgers creation.
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Collection of flagstones with PBR materials, perfect for a medieval look and feel. The stones are aged and weathered.
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abandoned ruins
church
crypt
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Geometry:
\n\n
\n
Units: Centimeters
\n
Polygons: 22992
\n
Vertex: 22998
\n
Triangles: 0
\n
Quads: 22992
\n
Ngons: 0
\n
Vertex with more than 5 edges: 0
\n
\n\n
Object:
\n\n
\n
Dimension cm: 11.3cm x 11.8cm x 2.5cm
\n
Dimension inches: 4.42x 4.64 x 1\"
\n
Model parts: 3
\n
Material count: 1
\n
XForm: Yes
\n
BoxTrick: Yes
\n
\n\n
Textures:
\n\n
\n
OBJ and FBX - PBR textures 4k .png / Base Color / Glow / Metallic / Opacity / Normal (OpenGL) / Roughnes
\n
3ds Max - PBR textures 4k .png /Diffuse / Glossiness / Specular / Normal (DirectX)
\n
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We've unleashed POLYGON - Dogs onto the world. It's a low poly asset pack with various dog to choose from, and did we mention... it's animated!
With interchangeable attachments, you can customise your pet to either carry health packs for your players or have demon dogs chase them. You’re barking mad if you don't get this pack.
◼ Key Features ◼
- Animated Dogs!
- Lots of dog types and attachments!
- Includes example controller and camera scripts!
Dogs (x18)
Dalmatian
Doberman
German Shepherd
Golden Retriever
Greyhound
Husky
Labrador
Pointer
Ridgeback
Shiba
Wolf
Fox
Coyote
Robot
Scifi
HellHound
Zombie Doberman
Zombie German Shepherd
Attachments (x28)
High Vis Vest
Military Vest
Police Vest
Rescue Vest
War Vest
Saddle
GasMask
Goggles
Muzzle
Straps
Armour Dark Back
Armour Dark Chest
Armour Dark Leg Front Right
Armour Dark Leg Front Left
Armour Dark Leg Rear Right
Armour Dark Leg Rear Left
Armour Dark Neck
Armour Dark Helmet
Armour Light Chest
Armour Light Helmet
Armour Helmet Skull
Armour Light Neck
Armour Light Leg Right
Armour Light Leg Left
Saddle Seat 01
Saddle Seat 02
Saddle Roll
Dog Cone
FX (x4)
Poop, Pee, Digging and WaterShake
Props (x44)
Balls, Ball Thrower, Barrel, Basket, Dog Bed, Bone, Dog Bowls, Dog Brushes, Cans, Dog Carrier, Discs, Doggie Bag, Food Bag, Dog House, Obstacles, Poop, Dog Roll, Scissors, Steak, Stick, Dog Tags, Toy Chicken, Toy Duck and a Toy Bone
Animations (x77)
Standing
Walking
Running
Falling
Standing Turn90 Left
Standing Turn90 Right
Jump_Sitting
Jump_Standing
Jump_Walking
Jump_Running
Action_Standing_Bark
Action_Standing_Beg
Action_Standing_Cower
Action_Standing_Dig
Action_Standing_Eat
Action_Standing_Howl
Action_Standing_Drink
Action_Standing_Pee
Action_Standing_Poop
Action_Standing_Shake
Action_Standing_Sniff
Action_Standing_TailWag
Action_Standing_Yawn
Action_Standing_ToyShake
Action_Sitting_Bark
Action_Standing_Beg
Action_Sitting Howl
Action_Sitting_Scratch
Action_Sitting_TailWag
Action_Sitting_Yawn
Sit_Sitting
Death_Sitting
Death_Standing
Landing_Soft
Landing_Medium
Landing_Hard
Sleep_Sleeping
Sleep_HeadUp
Sleep_HeadUp_Idle
Sleep_HeadDown
Stand_ToSleep
Sleep_ToStand
Sit_ToSleep
Sleep_ToSit
Sit_ToStand
Stand_ToSit
AttackReady_ToStand
Stand_ToAttackReady
Head
Head_Standing_Up (Additive)
Head_Standing_Left (Additive)
Head_Standing_Right (Additive)
Head_Standing_Down (Additive)
Head_Sitting_Up (Additive)
Head_Sitting_Left (Additive)
Head_Sitting_Right (Additive)
Head_Sitting_Down (Additive)
Eyes
Eyes_Blink
Mouth
Mouth_Close (Additive)
Mouth_Open (Additive)
Mouth_Tongue
Ears
Ears_Alert (Additive)
Ears_Fearful (Additive)
Ears_Sad (Additive)
Tail
Tail_Standing_Neutral (Additive)
Tail_Standing_Up (Additive)
Tail_Standing_Left (Additive)
Tail_Standing_Right (Additive)
Tail_Standing_Down (Additive)
Tail_Standing_Wag
Tail_Sitting_Neutral (Additive)
Tail_Sitting_Up (Additive)
Tail_Sitting_Left (Additive)
Tail_Sitting_Right (Additive)
Tail_Sitting_Down (Additive)
Tail_Sitting_Wag
◼ Compatibility ◼
- Supports Universal Render Pipeline (URP) - URP Guide Here