- 16 Traffic sign speed limit
- 16 > Object
-
16 > Material (With the Same Shading Network except the Color Maps)
-
16 > Color Map For Each Required Case + 4 other PBR maps
.
- 360 Degree Shots Taken in Viewport
- Real World Scale (Unit=CM)
Objects :
- NoEntryVehicular
- NoParking
- SpeedLimit10
- SpeedLimit20
- SpeedLimit30
- SpeedLimit40
- SpeedLimit50
- SpeedLimit60
- SpeedLimit70
- SpeedLimit80
- SpeedLimit90
- SpeedLimit100
- SpeedLimit110
- SpeedLimit120
- SpeedLimit130
Material :
- M _NoEntryVehicular
- M _NoParking
- M _SpeedLimit10
- M _SpeedLimit20
- M _SpeedLimit30
- M _SpeedLimit40
- M _SpeedLimit50
- M _SpeedLimit60
- M _SpeedLimit70
- M _SpeedLimit80
- M _SpeedLimit90
- M _SpeedLimit100
- M _SpeedLimit110
- M _SpeedLimit120
- M _SpeedLimit130
Textures : 4096\2048 8bit PNG
- SpeedLimit _AO
- SpeedLimit _MET
- SpeedLimit _NRM
- NoEntryVehicular _COL
- NoParking _COL
- SpeedLimit X _COL (X=10-130)
Formats :
- Maya MA
- Max 2015
- FBX(2016)
- OBJ
- 3DS
New Update : LODs Added
- Low --------------> 72 Vertex
- Very Low ------> 36 Vertex
- Extra Low ------> 22 Vertex