Spider_01_Tropical

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Author name
Polygonmaker
Source
Unity Asset Store
Polygon Count
12,522
Release Date
2011-09-27
License
Standard Unity Asset Store EULA
Support For Unity Version
4.3.4
Package price
$ 39.99
Wild Life - Spidersspiderfantasyhorderpgmonsterenemydungeonmedievalevilanimatedgamelowinsectrealistic
Wild Life - Spiders
80 Assets

Package Overview

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Wild Life SERIES:
AAA quality PBR characters with great performance and VR ready! Optimized characters that can be used in any platform such as VR, Console, PC and even in a mobile game.
It has handmade LODs, optimized use of bones and optimized use of materials and UVs.
It has an extra level of detail for close ups.

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Horrible spiders to populate your world!
Each model has low polygon counts and optimized textures. Includes access to the following packs:

Polygonmaker Shaders

* IMPORTANT After purchasing this pack please visit each package to download for free.



KEY FEATURES:
Number of Characters: 9
Number of LODs: 4
Vertex Counts of Characters: LOD0: 6068, LOD1: 3702, LOD2: 1846, LOD3:906
Texture Resolutions: 2K
Rigged: Yes
Mecanim Ready: Yes
Animated: Yes
Blendshapes: Yes
Number of Animations: 21
Animation Types (Root Motion/In-place): Both

EXTRA FEATURES:

★ Highly optimized and clean meshes

★ Efficient UVs usage to allow higher quality with lower texture sizes

★ Minimized number of materials and meshes to allow lower draw calls and high performance

★ Top quality animations

★ Clean project without unnecessary files

★ Hand made LODs that can be used as main characters for even better performance


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URP and HDRP:

It is simple to convert the pack to Unity render pipelines.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shader and unpack “Shaders URP” or “Shaders HDRP”

For standard shaders conversion you can follow this video:
How to convert materials to HDRP
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MOBILE USE:

Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.

Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.

Textures
Set the Max Size according your budget, for example 512 for third person games or 256 for RTS games.
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