\n 2) 3 Prefabs with all of the Crystals from the scene;\n
\n 3) 120 different crystal prefabs (40 prefabs which uses crystal shader and 80 prefabs which uses texture based materials and \"Sparks\" effect (You may choose any color you want by changing material shader color settings);\n
\n 4) 9 different crystal shader colors (Dark_blue, Green, Orange, Purple, Pink, Red, Rainbow, Turquoise and Yellow). You may change and replace crystal materials between the models as you wish via \"Mesh Renderer\" component from \"inspector\" area.\n
This package works only in Unity version 2020.2.2f1 and higher.
Project includes (37) high quality assets, created for AAA quality visuals.
High quality textures - 2048x2048 pixels (Albedo, Mask and Normal map)
Triangle count for models depends on complexity of the mesh, highest one being 47476 triangles for LOD0.
Most of the models have LODs. (3 avg.)
For more information about triangle count please view Technical details.
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\nHuge package of magic potions. \n
\n27 unique potion model with unique pbr textures.\n
\nAll texture resolution is 2k / 2048x2048\n
\nThe package includes:\n
\n27 unique potion model + Some potion have texture variations (heal / mana)\n \nThe Prefab numbers with texture variations = 36 Potion.\n
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◼ PRODUCT DESCRIPTION ◼ Populate the streets of your Cyberpunk worlds with tons of kiosks, store fronts, food joints, stand-alone machines, random street clutter, radiators, traffic stands, bottles, pans, pots, cans and so much more! This kit’s larger pieces also have detailed interiors that will work well in any of your sci-fi or dystopian worlds!
Designed by Jian Zhi, modeled and textured by Sebastian Bielecki, with cover art by Mike Golden.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.