Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
• Textures are up to 4K & PBR with the following set of maps: Albedo (RGB) Transparency (A), Metallic (R) Smoothness(A), Normal, AmbientOcclusion, Height (where applicable), Emission (where applicable)\n
• Prefab workflow: Prefabs for each object already set up & ready to go
• Custom collision meshes where needed
• Example scenes with day & night lighting, post processing and a basic first person controller included
• Can be upgraded to HDRP with Unity's own material upgrader as the vast majority of meshes uses the Standard Shader (decal & glass materials need to be set up manually, but unlike the built-in pipeline HDRP features shaders for these things out of the box).
Please note: There are currently no dedicated versions for the SRPs included.
• This pack is intended for high-end hardware, but can be optimized e.g. by reducing texture resolutions to something smaller than 4K.
Please use Linear color space.
• It is recommended to use ProGrids or a similar tool to make the most of the modularity.
Total mesh count: 247
\nTotal prefab count: 286
\nHighest texture resolution: 4096 x 4096 pixels
\nPolycount range: 1 - 14352\n
\nBlock models in voxel style. Include obj file, prefab, sprite sheets and vox format source file (can be open with a free tool called MagicaVoxel).\n
\nPackage content
The pack contains 605 prefabs. There are 12 texture atlases in the pack (512x512) making it possible to customize the asset colors. Extra color variants can be easily added to these textures. The rest of the materials are for Transparent, Emission, Lamp Shades, Paintings, TV Screens.
The pack also contains colliders for most of the objects. Smaller objects don't have colliders.
There are 45 textures for walls and floors. The wall and floor textures are tileable and work well with level editing tools like ProBuilder.
The assets have moveable, rotatable pieces such as doors, door handles, cupboard doors, buttons, drawers, etc.
The lamp shades have a fake translusensy effect (standard material) which is easy to edit.
If you run into any glitches or problems with the assets let us know so we can fix it as soon as possible.
","fileSize":"106379480","id":274883306793,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_20.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_50.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_80.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_110.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_140.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_170.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_200.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_230.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_260.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_290.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_320.png"},{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/Screenshots/CeilingLamp_09_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09/CeilingLamp_09.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2021-12-14T22:32:15Z","modelUpdatedTime":"2022-04-02T10:55:14Z","modelUrl":"https://models-cdn.yahaha.com/00209211/CeilingLamp_09.obs.glb","name":"CeilingLamp_09","originSource":"ASSET_STORE","packageId":"209211","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/03053bfb-6d9a-4763-b1ef-2d61d6884aba.webp","name":"Low Poly Furniture Megapack"},"polygonCount":186,"publishedDate":null,"publisher":{"name":"Icosphere"},"rigged":false,"slug":"ceilinglamp_09-274883306793","sourceUrl":"https://assetstore.unity.com/packages/slug/209211?aid=1011loDfK","stats":{"viewCount":3},"tags":["Low Poly Furniture Megapack"],"unityVersions":["2019.4.15"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":12,"name":"Landscape","slug":"landscape"}],"colors":["cyan","brown"],"description":"The Sewer/Underground Modular Pack is a modular pack of different sub modules that can be used for building an underground or transition type of levels for FPS/3rd Person Action or Horror games !\n\nIf you have a question, email me at: vencious.games@gmail.com
","fileSize":"2605559955","id":274895752437,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_20.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_50.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_80.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_110.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_140.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_170.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_200.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_230.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_260.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_290.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_320.png"},{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/Screenshots/SW_3_Drain_Room_Base_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base/SW_3_Drain_Room_Base.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2018-03-28T21:54:19Z","modelUpdatedTime":"2020-10-02T07:06:14Z","modelUrl":"https://models-cdn.yahaha.com/00112692/SW_3_Drain_Room_Base.obs.glb","name":"SW_3_Drain_Room_Base","originSource":"ASSET_STORE","packageId":"112692","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/c68f9651-1cce-4920-a513-1dc4157eadaf.webp","name":"Sewer/Underground Modular Pack v4.0"},"polygonCount":2304,"publishedDate":null,"publisher":{"name":"Vencious Games"},"rigged":false,"slug":"sw_3_drain_room_base-274895752437","sourceUrl":"https://assetstore.unity.com/packages/slug/112692?aid=1011loDfK","stats":{"viewCount":3},"tags":["Sewer/Underground Modular Pack v4.0"],"unityVersions":["2017.2.4"],"vertexCount":0}]},"packageDetail":null,"similarModel":null,"user":null}};Grand Rock Motel is a low-poly, game ready environment that uses HQ PBR textures (metalness workflow). The package contains modular motel blocks (build any size motel you like), interior props for furnishing and exterior ones to populate the parking lot area. Now with completely assembled Unreal Engine 4 project version!
Large surfaces with tiling materials are separate and easy to change to your needs, while props are heavily atlassed and use 6 materials only for performance reasons. Models are low-poly, higher poly ones have one or more LOD models provided and also come with an extra UV channel - non-overlapping for lightmapping. Every irregular shaped mesh has physical collision mesh provided for best results.
Meshes have clean topology, invisible polygons are all removed (underparts as well). Polygon count shown here refers to the demo scene with 1 fully furnished room of a 6 block motel with parking lot as seen in the screenshots. You can go higher or lower with the poly count, depending on what motel you build for your project.
Textures are high resolution even from close up, maps are: Albedo, AO, Normal, Metallic, Gloss (and height for parallax, where applicable.) and by default they are configured for Unity 5's standard shader. (Gloss map is stored in the alpha channel of the metallic map.) Only lossless formats are used, .PNG and .TIFF (8bit/channel). Textures and materials are named conventionally, easy to assign one to the other for the shader you are using.
Models were all baked off from high-poly, sculpted meshes and texturing was created with attention to detail, props with Substance Painter, procedural tiling materials with Substance Designer.
The .BLEND file is for demonstrating purposes only (demo scene), please use the binary .FBX (7.4) files that are separated and named conventionally.
Unity engine: Don't let Unity override smoothing - keep normals imported from .FBX and let Unity calculate tangents only.
Should you have any questions about the motel, feel free to send me a message here!