A small pack for anyone needing quick and easy assets for their level's visual needs.
Contains a texture atlas (to save on draw calls), as well as individual textures for specific LODs, variants of models for sake of asset placement time, lightmap bake quality, framerates, etc.
-1 shared texture atlas (diffuse, emissive, normal, height, ambient occlusion)
-5 materials for individual assets at high LOD
-chest top (diffuse, normal)
-chest bottom (diffuse, normal)
-log (diffuse, normal)
-rock (diffuse, normal, height, ambient occlusion)
-symbols (diffuse, emissive)
-20 meshes, several custom collision models
-pre-fabs have been made to save a few steps for the user