Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
Twitter\n
\nInstagram","id":274902112163,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_20.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_50.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_80.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_110.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_140.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_170.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_200.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_230.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_260.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_290.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_320.webp"},{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Screenshots/Carrot_Yellow_Half_01_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01/Carrot_Yellow_Half_01.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-11T16:37:12Z","modelUpdatedTime":"2022-09-03T00:45:01Z","modelUrl":"https://models-cdn.yahaha.com/162773/Carrot_Yellow_Half_01.obs.glb","name":"Carrot_Yellow_Half_01","originSource":"ASSET_STORE","packageId":"162773","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/d5760371-6213-45f9-8424-579876e545fc.webp","name":"Vegetable Market"},"polygonCount":140,"publishedDate":"2020-03-10T14:39:11Z","publisher":{"id":"32888","name":"Megan Alcock","url":"https://linktr.ee/MeganAlcock"},"rigged":false,"slug":"carrot_yellow_half_01-274902112163","sourceUrl":"https://assetstore.unity.com/packages/slug/162773?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","orange"],"description":"
This Low Poly Forest Asset Pack has been created with ease-of-use in mind, making it easier than ever to create your own forest in a low polygon style.
\n\nIncluding not only various trees, but also understory assets such as Lavender, Grass, Mushrooms and Tree Stumps, the pack is designed to be the only thing you need to create a forest, without anything else added. All relevant Meshes have different variations for all four seasons as textures, as seen in the pictures.\nAll models have secondary UV channels used mainly for Light Mapping purposes in engine. \nPrimary UV channels are only usable for the textures that come with the pack.
\n\nModels and textures have all been optimized to work on mobile devices as well as very Low-End PCs.
\n\nCreate your own low poly forest however you want!
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Pack support unity:
- Unity 5.6
- Unity 2017
- Unity 2018
- Unity 2018 LW RP 4.9
- Unity 2018 HD RP 4.9
- New unity terrain 2018.3+ support
- Unity 2019
- Unity 2019 LW RP 5.7max
- Unity 2019 HD RP 5.7max
- Pack doesn't support higher hd and urp versions.
To run HD or LW RP please import pack to HD or LW RP project and then import support pack which is inside the asset in \"HD and LW RP support\" folder. It will replace shaders, prefabs, meshes so they will work with RP out of the box. Please also check readme files inside that folder.
This pack is:
- group of HQ assets which will work with unity standard shaders and other systems;
- huge group of shaders which will bring better quality and simplify your workflow, if you want to use them;
- shader pack for CTS to get 1:1 compatibility; - all shaders are shared between our all assets;
In our pack you will find 5 aspects (artistic content, shaders, tools, support files):
1) Artistic content:
- 33 rock prefabs with snow auto-cover, uv free cover and standard
- 7 atlased rock texture sets (27 textures);
- 4 birch trees with 32 prefabs in HD, autumn, Vegetation Studio, optimised combination;
- 2 willows trees with 14 prefabs in HD, autumn, Vegetation Studio, optimised combination;
- Tree triangles specification below;
- 11 rock models;
- 6 ice floe models;
- 34 ice rock and floe prefabs in 2 example material variants (data is for about ice 540 variants);
- 64 ice lake materials ;
- 64 ice solid object materials;
- 64 ice lake materials with vertex painted snow;
- 5 ground texture sets (20 textures);
- 5 grass prefabs for unity terrain;
- 5 grass prefabs with LOD’s for VS and custom foliage systems;
- our R.A.M river meshes example as frozen river. - 9 unity grass billboards textures sets;
- uv free environment demo;
- frozen river environment demo;
- frozen lake environment demo;
- 2 seasons and dynamic snow demos;
- All grass textures contain: Albedo, Normalmap, AO, Smoothness;
- All ground textures contain: Albedo, Normalmap, Metalic, AO, Smoothness;
- All object textures contain: Albedo, Normalmap, Metalic, AO, Smoothness;
- All content support snow;
In ground textures you will find: snow, grass, dirt / mud, rock;
- Pack Support LW and HD RP.
2) Shaders:
- All shaders support vegetation studio instanced indirect out of the box; - Note: Snow cover could be sand, moss,grass anything;
- 6 grass shader (lite, standard specular with snow variants);
- 4 standard shaders with snow support;
- 3 cross shaders as last tree lod (standard, snow, seasons);
- bark shaders with snow, metallic/specular variants;
- seasons leaves shaders which support autumn changes and snow cover in metallic/spec variants;
- 4 ice rock shaders autocovered by snow with uvfree ice (cool ife icebergs and floe) - 8 ice lake shaders in variants: translucency, metallic, specular, snow on vertex color;
- 4 ice solid models shader variants in variants: metallic,specular,translucency;
- 5 uv free shaders also with snow cover;
- 2 unity terrain grass shaders to cover unity grass by snow;
- 3 terrain shaders with snow cover (max 4 splats + snow) in uvfree and triplanar variants;
3) Ported wind shading from HD SRP:
- Advanced and cheap in render wind shading;
- Wind will be shared between our all assets;
- Wind works 1:1 like in HD SRP;
- Wind manage grass colors and normals;
- All shaders have snow support version;
4) Tools and Scripts:
- Snow and Season Manager to control seasons and snow amount;
- HD SRP ported wind to lower unity versions;
- Vertex paint tool shared between all our assets;
5) Additional support files:
- Post process profiles (image effects from movie);
Frozen land tutorial demo scene - download link and assets which it need to run, are in youtube video description.
Trees specification - low overdraw and smart shaders are gpu friendly. Trees share same materials so this will keep low drawcall usage at the scene.
Trees contain optimised and hd versions:
Optimised LOD’s tris:
Big Birch :13000/8300/2500/27(cross);
Big Birch 2: 16500/8900/2600/27(cross);
Medium Birch;9300/3400/2000/27(cross);
Young Birch:2000/1000/500/27(cross); Big Willow :11000/5200/2400/27(cross);
Big Willow 2: 11000/5200/2600/27(cross);
HD LOD’s tris:
Big Birch :22000/11700/4800/2500/27(cross);
Big Birch 2: 29600/14500/4700/2600/27(cross);
Medium Birch:13800/7200/3400/2000/27(cross);
Young Birch:2000/1000/500/300/27(cross);
Big Willow :18400/8600/4800/2900/27(cross);
Big Willow 2: 15400/7200/4100/2600/27(cross);
This pack is group of PBR assets (models, textures, shaders) which create dynamic and non dynamic environment system. This is part of huge system which will bring dynamic and non dynamic HQ environment into unity. Asset could be also used to change your models into winter, or overgrown with moss and grass without additional work. All shaders are compatibile with Unity Standard shader (they use the same channels) and unity terrain system. Leaves shader dynamically change snow cover but also change leaves to autumn version. Each snow/moss shader dynamically reacts on object position and covers it by snow or moss correctly by taking into account normalmap, vertex position and it's direction. This feature gives natural feeling. Models contain LODs, trees use cross models as last LOD.
Meshes
Prefabs show many shaders specular and metalic variants like:
UV free, UV free snow - they are world mapped so scale do not change texture resolution. They blend perfectly with terrain
Standard Snow/Moss/Grass shaders cover models by snow from the top. Cover reacts on rotation and normalmap dynamically.
Terrain
Terrain shaders use only 4 splats + snow texture. Snow uses normalmap and terrain slope to cover your terran. CTS - Complete terrain shader is full version with many variants and optimisation of this shaders.
Ice
Shader features: ice depth, water depth, translucency, noise which kills tilling, PBR, objects and terrain blending. There are few ice shader wariants so they will fit many situations. There is uvfree version, vertex painted by snow version which could be used for lakes or ice caves.
All shaders use the same channels as unity standard shaders and support instantiating:
Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)
Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)
We use and advise to use such configuration in your projct to save a lot of memory and gpu sources. Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system.
Textures are 2048x2048 up to 4096x4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.
Many screens were made with Unity post process stack. Their profiles are incluided in asset pack.
undefinedDocumentation | Forum and update roadmap
IMPORTANT:
Pack contain ported wind from Unity 2018 HD SRP into lower unity versions and LW SRP this means that asset uses: NMWind.cginc ,NMWindNoShiver.cginc ,NMWind.hlsl, NMWindNoShiver.hlsl, NM_Wind.cs, ShaderWindSettings.cs, 3DNoise.psd, GustNoise.psd under Unity Companion License see Third-Party Notices.txt file in package for details.
Feel free to contact and visit us at: Discord Channel
You could also look at our other packs:
Assets Bundle:
Environment Bundle - Dynamic Nature
Unity Tools:
Lava & Volcano Environment 2019
Environment:
Mountain Environment - Dynamic Nature
Forest Environment - Dynamic Nature
Meadow Environment - Dynamic Nature
Mountain Trees - Dynamic Nature
Levels:
Ground Textures:
VR & FP Models:
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-30 Turret examples (Can be easily animated)
-25 Spaceship weapons examples
-15 Mines and bombs
-17 Missiles
-13 color variations for the modular parts
-3 color variations for each missile or mine
-4K Albedo, Metallic/Smoothness, Normal and Emission maps for the modular parts and 512x512 for the mines and missiles
-Substance Painter file included for all the modular parts
-Texture colors masks included so you can easily change color in Photoshop or script
-Triangle count per turret example is between 300-3000 tri
This pack is compatible with our spaceships & space stations and can make a great addition to them.
Get Our Ultimate Spaceships Creator at Bargain Price Over Here!
","id":274902218368,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_20.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_50.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_80.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_110.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_140.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_170.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_200.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_230.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_260.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_290.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_320.webp"},{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/Screenshots/ModularSci-FiWeapons_Missile2_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2/ModularSci-FiWeapons_Missile2.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-08-12T16:23:29Z","modelUpdatedTime":"2023-04-12T12:46:14Z","modelUrl":"https://models-cdn.yahaha.com/146883/ModularSci-FiWeapons_Missile2.obs.glb","name":"ModularSci-FiWeapons_Missile2","originSource":"ASSET_STORE","packageId":"146883","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/74c618ec-e01b-4349-ac1e-e69c84215f1b.webp","name":"Modular Sci-Fi Weapons"},"polygonCount":96,"publishedDate":"2022-08-31T10:06:13Z","publisher":{"id":"24304","name":"Ebal Studios","url":"https://www.ebalstudios.com"},"rigged":false,"slug":"modularsci_fiweapons_missile2-274902218368","sourceUrl":"https://assetstore.unity.com/packages/slug/146883?aid=1011loDfK","stats":{"viewCount":0},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["cyan","gray","black"],"description":"Here you can find eight kinds of different minerals, each kind contain three meshes. All models textured for PBR, also all materials use special shader which provide extra effects for kristalls. (!Scetchfab preview in store don't represent shader feature!) <br>
Triangles count (for each three meshes): <br>
Mineral 6 - 3000 tris <br>
Mineral 7 - 3100 tris <br>
Mineral 8 - 3400 tris <br>
Mineral 9 - 9300 tris <br>
Mineral 10 - 1850 tris <br>
Mineral 11 - 2730 tris <br>
Mineral 12 - 7960 tris <br>
Mineral 12 - 6900 tris <br>
","id":274898016480,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Screenshots/Mineral11_3_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3/Mineral11_3.webp"}}},"license":{"name":"Royalty Free License","slug":"royalty_free","url":"https://www.cgtrader.com/pages/terms-and-conditions#royalty-free-license"},"modelCreatedTime":"2023-04-30T14:18:49Z","modelUpdatedTime":null,"modelUrl":"https://ovi-cg-cdn.yahaha.com/1020525/Mineral11_3.obs.glb","name":"Mineral11_3","originSource":"CGTRADER","packageId":"1020525","polygonCount":428,"publishedDate":"2023-04-30T14:18:49Z","publisher":{"avatar":null,"name":"arvart-lit"},"rigged":false,"slug":"mineral11_3-274898016480","sourceUrl":"https://www.cgtrader.com/3d-models/various/various-models/minerals-pack-2","stats":{"viewCount":1},"tags":["rock","stone","mineral","mountain","decor","cave","structure","prop","nature","environment","ground","various","models","various-models","rock-stone","mountain-rock"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","blue"],"description":"This Low Poly Forest Asset Pack has been created with ease-of-use in mind, making it easier than ever to create your own forest in a low polygon style.
\n\nIncluding not only various trees, but also understory assets such as Lavender, Grass, Mushrooms and Tree Stumps, the pack is designed to be the only thing you need to create a forest, without anything else added. All relevant Meshes have different variations for all four seasons as textures, as seen in the pictures.\nAll models have secondary UV channels used mainly for Light Mapping purposes in engine. \nPrimary UV channels are only usable for the textures that come with the pack.
\n\nModels and textures have all been optimized to work on mobile devices as well as very Low-End PCs.
\n\nCreate your own low poly forest however you want!
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Polygons counts:
Totem_1 - 13450
Totem_10 - 2950
Totem_11 - 2260
Totem_12 - 3810
Totem_13 - 4077
Totem_14 - 9135
Totem_15 - 7935
Totem_2 - 14700
Totem_3 - 16400
Totem_4 - 17000
Totem_5 - 15470
Totem_6 - 7250
Totem_7 - 14470
Totem_8 - 11200
Totem_9 - 4200
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The package consists of various assets to build grand and impressive shipwreck scenes.
It has a distinct look that resembles modern concept arts for movies and video games!
URP Compatibility:
To use the asset pack with the Universal Render Pipeline -> convert Project Materials to URP Materials.
[Mobile friendly]
Features:
Content:
A demo for a sample shipwreck scene is included.
Performance:
All assets are created in a low poly art style.
Tris range from 20 all the way up to 2000 for large detailed assets.
Additional Information:
Shaders, effects, skyboxes, and cinematic scenes from screenshots are not included!
If you have any questions feel free to ask them!
Contact: immortal.factory@worlq.com
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- Scifi asteroid space station
- 3 example stations: mining base, fuel refinery, pirate base
- 50 modular space station parts
- 4 big base asteroids
- 3 turrets, 1 missile launcher
- 4 missiles
- 5 different texture sets
- PSD with intact layers is included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 6 x 4096 (4x asteroids, docking area, modular parts) and 2048 (weapons)
- Tris count ca. 10000 - 20000
- Final tris count depends on how many parts are used to build a space station
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
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\nDevelopment Thread
Paid upgrade available - 25$
\nRocky Hills Environment - Mega Pack
High-quality environment art package for AAA games V 2.1. Little to no photo source material as most textures are made using Substance Designer or hand-painted. Assets are well optimized as 4k atlases make it light for GPU and memory while the prefabs contain 3 to 4 LOD levels. Vegetation was made using Custom tree importer (CTI) which is compatible with Advanced Foliage Shader. The custom tree importer shaders provide realistic-looking wind and foliage with minimum performance impact so there is the possibility of use on lower-end platforms.
Compatibility
The pack is compatible with most versions of Unity ranging from Unity 5.0 to Unity 2019 and higher as it contains only art assets. Supported download version starting from v 2017.1.0.
• Main pipeline
The main pipeline used is the Standard Shader, Metalness workflow with merged maps and supports instantiating: (Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smoothness (A) // Normal (RGB)). This configuration makes the assets compatible with HDSRP so it should be easy to update to (LWRP/URP) and HDRP.
• CTI shaders
Work within the standard Unity pipeline and have custom shaders workflow with merged maps and supports instantiating: (CTI/LOD Bark Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (R) Ambient Occlusion (B)); (CTI/LOD Leaves Shader: Albedo (RGB) Smoothness (A) // Normal (GA) Specular (B) // Ambient Occlusion (G) Translucency (B) Smoothness (A)).
Features and version updates:
• Features
• PBR materials and 4k texture atlases, light for GPU and memory
\n• Unique cliff meshes with 4 LOD levels
\n• Modular boulders with 4 LOD levels
\n• 346 prefabs total (optimized meshes, merge prefabs and more)
\n• 355 models
\n• A variety of ground tiles for summer, fall, and winter
\n• Unique wood texture tiles
\n• Unique 4k tree bark texture with roots
\n• 16 particles
\n• 1 shader for snow cover
\n• Mesh and ground splats including snow
\n• Summer, fall and winter seasons for all assets
\n• 46 trees and 63 bushes
\n• High-quality grass models with variations and wind including \"terrain versions\"
\n• All trees and plants have realistic wind
\n• 7 Example scenes with 4 terrains, one big terrain map
• Updates V 2.1
• Updated \"Custom Tree Importer\" to the newest version, works with Unity 2019
\n• Fixed stick pile models and dead stump, extra poly added
\n• Added 2 golden fall texture versions of the beech leaves
\n• 22 golden version of the beech trees and bushes added
\n• Removed the custom moss shader as it wasn't working for Unity 2019
\n• Minor texture changes and small improvements
Polycount and texture specifications:
• Total triangle count of a prefab (all LODS)
\n(ex: GenericCliffBRHE - LOD0 *1112(T) + LOD1 *941(T) + LOD2 *761(T) = 2814(T))
Cliffs and rocks:
- BoulderRHE: 922 triangles
\n- CaveRHE: 1145 triangles
\n- GenericCliffARHE: 4158 triangles
\n- GenericCliffBRHE: 2814 triangles
\n- GenericCliffCRHE: 4756 triangles
\n- GenericCliffDTopRHE: 2912 triangles
\n- ModularCliffARHE: 8212 triangles
\n- ModularCliffBRHE: 7348 triangles
\n- ModularCliffCRHE: 11084 triangles
\n- ModularCliffERHE: 2772 triangles
\n- LowRockMediumRHE: 1817 triangles
\n- RockDetails All: 490 triangles
\n- RockMediumBRHE: 1804 triangles
\n- RockMediumCRHE: 702 triangles
\n- IrregularStones All: 6170 triangles
Props:
- GenericTree_TrukRoots: 10314 triangles
\n- GroundSplatBRHE01: 4969 triangles
\n- GroundSplatBRHE02: 4250 triangles
\n- GroundSplatBRHE03: 7407 triangles
Vegetation
- BeecthTree01Summer: 8278 triangles
\n- BeecthTree02Summer: 27067 triangles
\n- BeecthTreeOldSummer: 44180 triangles
\n- GenericTreeSummer01: 23106 triangles
\n- BeechBushDSummer: 7703 triangles
\n- GenericBushASummer: 988 triangles
\n- GrassASummer01: 180 triangles
\n- FlowersA_Summer: 60 triangles
• Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles and splats)
\n- Texture formats: \"Tif\" (all texture with alpha and merged maps ((Metalness, Ao, gloss)/masked maps)), \"Png\" (all albedo, normal maps and height maps)
\n(Number of textures counting only the albedo for each material):
\n- 1k, 512, 256 Textures: 28 Including ground tiles, particles and splats
\n- 2k Textures: 56 Including ground tiles and smaller atlases
\n- 4k Textures: 13 Including large atlases, props and trees
General Information
• Please make sure that your project is set to use the linear color space in \"Edit -> Project Settings -> Player\"! The custom tree importer shaders will look completely unnatural in \"gama rendering\" and will cause your foliage to look fluorescent green which is not correct!!
\n• Please don't change the \"mesh normals\", all meshes have custom vertex normals applied, if changed, the normal maps won't work properly!
\n• Grass assets could be pretty resource-intensive so a solution like \"Advanced Terrain Grass\" is desired overall!
\n• \"CTI\" supports the HD render pipeline but only the versions that are out of preview onwards. Keep in mind CTI is still in development and some features will be limited!
Setup Instructions
• Custom Tree Importer is compatible starting from Unity version 5.0 up to 2019 and above. (For Unity 2018, 2019 and later just import the \"2018 foliage shader fix\" provided in the \"CTI\" folder otherwise your foliage will not render on-screen!). The pack has been tested on all Unity versions and should work fine.
\n• When using deferred rendering make sure you add the \"deferred shader\" and \"deferred reflections\" components in the graphics window by replacing the default ones.
\n• All the trees have colliders setup, If you want to use them for the terrain engine just replace the mesh colliders with capsule colliders!
For additional assets also consider visiting:
\nRocky Hills Environment - Light Pack (FREE)
\nRocky Hills Ground Textures - With Vegetation
For questions follow the thread or contact me via email: florianalexandru05@gmail.com
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Reference photos for these assets were consulted with archelogists and they are typical to slavic people living in nowadays Poland in about 900 AD.
Set contains models that are presented on images. Textures haxe two channels : BaseColor and Normal. Assets are optimized and ready to be used in VR/AR or mobile projects.
All assets on images have 16K verts. Textures are 2K trim sheets in .png format.