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A large egyptian style shanty with multiple enterable rooms. Made up of six materials using physically based rendering (PBR). Works great in any modern game engine or for rendering purposes.
Textures are in 4096x4096 resolution:
Unity and Unreal packages include drag and drop prefabs with packed textures.
Pivot point is at the bottom centre of the model.
Textures were created in, and exported from, Substance Painter.
Model created with, and native to, Blender 2.9
For any help or inquiries please message me directly on CGTrader or on my email: howardcoates3dart@gmail.com