3D Model of a military tank with texture/material.
This asset has three levels of Detail (LOD's)
Prefabs are saved out of each LOD:
"tank" = 4933 polys
6352 Verts
"Tank_mid_Range" = 2684 polys
3604 Verts
"tank_lowest" = 440 Polys
505 Verts
The high and mid use the same textures, consisting of Diffuse and normal map with a specular map on the alpha channel of the diffuse texture. The lowest LOD has its own texture, made of of diffuse (spec in alpha) and a normal map.