I tried myself in organic. Character with the correct topology, subdivided, without triangles. Objects (like nails) are broken into separate meshes. The model contains UV (without overlap), customized materials with albedo and normals, a primitive hairstyle with textures with alpha channel, some elements of clothing.
Not rigged. Made in blender.
The base model contains 49k vertices and faces.
Hair 22k tops and faces
The whole scene (with clothes) 97k vertices and faces.
Contact Email - capitan_kurt@mail.ru
Direct contact
Unity connect