All the overpasses, freeway signs, billboards and traffic signs you need to create congested highways, busy streets or the foundation for any roadway network. Use the interchange, various ramps, loops, semi-directs and much more!
Modeled and textured by Mihailo Radosevic, with cover art by Alex Shyp.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
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\n20 Low Poly Models\n
\nTextures (1k-2k)\n
\nMaps: Albedo, Normal, Specular.\n
\nEnjoy and have fun\n
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Builgings
3x Big Apartment
10x Medium Apartment
6x Small Apartment
12x Tall Apartment
3x Cafe
3x Cafe Getto Apart
4x House
3x PawnShop
3x School
3x Shop
3x Small Shop
5x TerracedHouse
3x TowerShop
4x TwinApartment
3x Villa
Roads
5x Road
4x 45° Narrow Road
4x 45° Wide Road
8x 60° Wide Narrow Road
8x 60° Wide Road
4x 180° Road
3x Four Ways Junction
4x Side Road
4x Side Smooth Road
4x Three Road
All roads and builgins have different colors and sizes
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\n\n8 cars. x10 color variations. Each car has 5 upgrades: engine, front-bar, exhaust, weapon and spoiler.
\n\n42 prefabs for racing track building: roads, stadion, seats, banners and many props.
\n\n2 demo scenes: track and select car lobby.
\n\n4 racers models. Characters are ready for Mecanim (no animations in this pack, you can use Mixamo).
Low Poly Fantasy Medieval Village - https://www.cgtrader.com/3d-models/exterior/landscape/low-poly-medieval-village-0556258f-0a1d-48d8-ac2a-95d3e510ad00
Low Poly Fantasy Arena (Only Unity) - https://www.cgtrader.com/3d-models/exterior/other/low-poly-fantasy-arena
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Features:
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17 Low Poly Packages
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Demo scenes included
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Ready for Unity and Unreal Engine
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Optimized for:
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Standard RP- Unity 2019.4+
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High-Definition RP - Unity 2019.4+
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Universal RP - Unity 2019.4+
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Unreal Engine 4.24+
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P.S. Packages content between Unity and Unreal Engine could be different! If you don't have some models on your Unreal Engine package you can find them in BundleFBX archive. Images are rendered in Unity HDRP.
Available formats are .max .fbx .obj .3ds .stl .dae all are available inside the .7z file.
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CHECK OUT MY PROFILE BANNER FOR DISCOUNT CODE!
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Contains 4 different diffuse textures(2048x1024):
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Highway_road_clean_01_2K_Base_Color
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Highway_road_cracks_01_2K_Base_Color
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Highway_road_patches_01_2K_Base_Color
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Highway_road_patches_02_2K_Base_Color
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Same textures are available in PBR with 4K(4096x2048). Each PBR road texture has its own AO, basecolor, height, mask, normal and roughness maps available. PBR textures are only applied to the .max files which are separatly foldered inside the zip.
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Only one texture is applied to the models, dragging the textures onto the models inside unreal engine will do just fine UV’s are set.(tried only in unreal engine) To use other PBR textures that are given, an image that shows the material is provided.
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There are 10 models available:
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CrossRoad : 40 polys, 80 tris, 42 verts
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100m straight : 22 polys, 44 tris, 24 verts
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60m straight : 14 polys, 28 tris, 16 verts
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20m straight : 6 polys, 12 tris, 8 verts
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3-CrossRoad : 34 polys, 68 tris, 36 verts
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20m 90 turn : 36 polys, 72 tris, 38 verts
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40m 90 turn : 60 polys, 120 tris, 62 verts
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60 turn : 36 polys, 72 tris, 38 verts
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90 sharp turn : 28 polys, 56 tris, 30 verts
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90 turn : 36 polys, 72 tris, 38 verts
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The models do not have UCX collision.
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Contact me for more formats, i might help you with it.
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The models have been tested in Unreal Engine.
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The individual images belong to PBR textured models and they are rendered in 3dsmax. The images of roads that are together are taken from unreal engine with different lightning than 3dsmax.