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You can combine/dock levels with each other and get a larger location. modify and rearrange obstacles, open and close doors, rearrange weapons, ships and all objects on the map
One texture (1024/512/256/128px) and one material are used for the whole set.
If you liked this set, please leave a review! It will help me to create even more product and please you! Creativity to you!
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\n\n\n\nPlease, rate and comment. \nFor all questions: pro3dmodels@ukr.net","fileSize":"588442354","id":274882262239,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_20.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_50.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_80.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_110.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_140.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_170.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_200.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_230.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_260.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_290.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_320.png"},{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/Screenshots/RMCar12Shadow_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00178891/RMCar12Shadow/RMCar12Shadow.png"}}},"license":{"name":"Standard 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to get rid of the hard biome edges that could be seen prior.\n \n \nInfinite Terrain Generator with Biomes as Flat Shaded or normal terrain.\n \n \nTerrain LOD Swapping.\n \n \nSeed generated object spawns per biome using a Pooling System to maintain high performance.\n \n \nProcedurally generated terrain at real-time at over 60FPS.\n \n \nTools to customize and create your own Biomes with specific object placements based on seed.\n \n \nGenerator for terraced heightmaps to create terraced terrain biomes.\n \n 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