Bring your high-tech government labs and underground scientific worlds to life with this kit’s vacuum sealed chambers, particle colliders, computers, servers, operation tables, x-ray machines, cryo chambers, robotic assembly lines, and dozens and dozens of more pieces of equipment that ordinary civilians shouldn't get their hands on. You can create harmless data warehouses, evil cloning farms, black hole generation labs and everything in between with this kit’s endless potential for creativity.
Designed by Fabio Fernandes, modeled by Sebastian Bielecki, and texturing by Alexey HrDesign, with cover art by Pablo Dominguez.
◼ A MESSAGE FROM KITBASH3D ◼ Proceed with creativity! You are about to purchase a 3D asset kit that includes elements to set the scene as you build your world, whether it’s for video games, film, television, design, or art. These completely customizable assets will serve as the building blocks to help you create an original environment.
Attention: THIS MODEL IS NOT INTENDED FOR 3D PRINTING. The meshes are NOT WATERTIGHT. The meshes are optimized for 3d game engines, the inside faces are deleted to save on tris count.
\n\n
This pack contains 6 corvettes, ready to reinforce your fleet. They can be used in space RTS games, in a sidescroller or in a top-down shoot’em up.
\n\n
The models are unskinned, unrigged and have no animations. Almost all 3D applications/game engines have their own built-in toolset for keyframe animations. Use this to create e.g. firing animations, etc.
\n\n
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6 corvettes
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Separate turrets, missile mount, gun barrel
\n
Corvettes have modular design
\n
2 different missiles
\n
Changeable decals on all corvettes
\n
8 damage decals
\n
6 different texture sets for all models
\n
PBR textures for specular and metalness workflow
\n
Texture sizes are 1024
\n
Tris count ca. 430 - 850
\n
Final tris count depends on how many weapons are used for a ship
\n
\n\n
The textures can be used in a PBR environment (specular and metalness workflow) as well as a non PBR environment.
\n\n
\n
Albedo map, PNG format
\n
AlbedoAO map, PNG format – this albedo map has the ambient occlusion backed into it
\n
Ambient Occlusion (AO) map, PNG format
\n
Illumination map, Targa format 32 bit with alpha channel
\n
Normal map, PNG format
\n
Specular map, PNG format
\n
Gloss map, PNG format
\n
Metalness map, PNG format
\n
\n\n
Depending on your game engine/3D application you may need to rescale the models.
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