uploads_files_1025004_Winc_1897_LP

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Author name
Cpalmroos
Source
CGTrader
Polygon Count
24,966
Release Date
2023-04-30
License
Royalty Free License
gunweaponshotgunmeleewarlowpolyvrarpbrunityunreal3dsmaxzombiespumppumpshotgunpumpactionmilitary

Package Overview

Winchester 1897 shotgun with bayonett. Rigged including SAMPLE animation in Unity 5 engine. Textures for Unity 5 and Unreal included.

\SPECS\

LowPoly: Gun + bayonett 14 000 polys, 27 000 tris, 15 000 verts HighPoly: around 3 million polys (WARNING! May be slow to handle depending on your hardware)

\Geometry\

Clean geometry in all quads, so it triangulates correctly in any engine. N-gons cleaned away. Approximately real world size (may vary by a mm or ten). Manually unvrapped UV's. Very clean unwrap with no overlapping. Full Max scene included with everything in named layers.

\Textures\

4k textures made in Substance Painter. Manually exported versions for Unity 5 and Unreal engine. Fully PBR texture sheets in 4k included. Full Substance painter scenes included with all layers and folders named so you can take a look or add detail etc. Yourself.

\Contents\

Gun and Bayonett are individual assets so you can use the bayonnett as a melee weapon too!

Gun + bayonett Lowpoly .fbx .obj

Gun + bayonett Highpoly .fbx .obj

Gun Substance painter scene (.spp) Full project All layers and folders named and organised

Bayonett Substance painter scene (.spp) Full project All layers and folders named and organised

3DS Max Scene file

Full project Full rig for animating Helpers to easily animate all moving parts including individual shells Everything in organised and named layers

Unity 5

example animations Gun + Bayonett Materials and textures Animations: middle click: prime weapon, left click: shoot, right click eject, r(keyboard): reload DISCLAIMER!! Animations are only for example purposes and won't work well! You can check how they are made and I higly recommend making your own. Animations come -as-is- and won't be fixed to suit.

Unreal

Textures exported manually to go with Unreal