Model unwrapped manually to make most efficient use of the UV space
Normal map was baked from a high poly model to provide great detail while minimizing the polygon count
PBR pipeline acceptable
No special plug-ins needed to use this product
Polygons are all quads or tris, no n-gons
The model has been tested in UE4 and Unity as well.
Presentation Images
Final Images are rendered in Marmoset Toolbag 3 (metallic/roughness workflow), specially to show this model in realtime rendering, like in engines of videogames.
Model
This model is suitable for real-time 3D simulations like games.
Triangles: 680
Points: 344
Units used: Centimeters
Up Axis: Y
Textures
The model is fully textured and detailed enough for close-up renders