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Asset made for games (survival/horror)
Game ready with PBR Textures and UE4 Optimization - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
Maps included 2048 x 2048 Albedo (Diffuse), Normal , Roughness(Specular) Metallic(Metalness) Ambient Occlusion UE4 Optimized Maps included 2048 x 2048 Albedo (Diffuse) Normal + RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion)
and
Maps included 4096 x 4096 Albedo (Diffuse), Normal , Roughness(Specular) Metallic(Metalness) Ambient Occlusion UE4 Optimized Maps included 4096 x 4096 Albedo (Diffuse) Normal + RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion) TGA format
Rendered in Marmoset Toolbag