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Description: Medieval Helmet, battle-worn Model: Modeled in Maya 2018. Lowpoly model with 5036 tris available for games, Real world scale (1 unit = 1cm), 1 level of detail, unfolded and unwrapped UVs. Only one lightmap is present, UV map can be used as lightmap.
Textures: PBR textures painted with substance Painter:
Unreal 4 (Metalness) packed ORM 4k TGA 8Bit { 3 maps: Base Color - Normal Map - ORM } Tested in Engine, results like the marmorset preview Unity 5 packed 4k TGA 8Bit {3 maps: Albedo - Normal Map - Metallic Smoothness } Not tested in engine.
The different Textures are separated in they respective RAR file
How to use ORM texture file: ORM stands for: Occlusion, Roughness and Metalness; Simply Connect: Red Channel to Ambient Occlusion, Green Channel to Roughness and Blue Channel to Metalness When Imported inside Unreal, remember to remove the sRGB tick, because Roughness, Metallic and Ambient Occlusion are linear maps and should be threated as such.
Why ORM: Packed files reduces memory space used.