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Hey guys, this is a sci-fi ish sword i've modelled. 1 mesh, everythings connected, no ngons. Quads and triangles. UV wrapped, no overlapping, you can check the UV's in the preview.
POLIS: Verts: 1.161 Faces: 1.161 Tris: 1.910
I used blender (eevee) to render the previews, i also used (CC ) HDRI to light the scene, without baked textures/lights.
I used substance painter to make the textures. Textures: Base color (2048x2048) Metallic (2048x2048) Roughness (2048x2048) Normal (2048x2048) Bump (2048x2048) Emission (2048x2048)
For the emission, you'll have a black and white matte, so you can use that as an alpha and change the blue emission to anything you'd like. If you want to use it in a game, make sure that you edit the emission map and change the white color to whatever color you want. If you leave it white, it will emit white.
If you have any request, you can message me, and I'll see what I can do for you. Peace out! Love ya!