Select or drop a image or 3D model here to search.
We support JPG, JPEG, PNG, GIF, WEBP, GLB, OBJ, STL, FBX. More formats will be added in the future.
\nBelow is total polygon count for each stone wall :\n
\nStone Wall 1 - 2756
\nStone Wall 2 - 708
\nStone Wall 3 - 832
\nStone Wall 4 - 740
\nStone Ruins 1 - 775
\nStone Ruins 2 - 373
\nStone Ruins 3 - 1035
\nStone Ruins 4 - 893
\nStone Ruins 5 - 713
\nStone Ruins 6 - 338
\n\n
\nAll textures are in 2048px x 2048px.\n
\nAlso included in this package are LOD for each stone wall if you want further optimization.\n
\n
\nAll materials are standard material.\n
\nSo you can easily converted to URP and HDRP\n
\n
\n1.URP- Edit > Render Pipeline > Universal Render Pipeline > Upgrade Selected Materials to UniversalRP Materials\n
\n2.HDRP - Edit > Render Pipeline > HD Render Pipeline > Upgrade from Builtin pipeline > Upgrade Selected Materials to High Definition Materials\n
\n*After HDRP conversion - Set Material Displacement Mode To None","id":274901442137,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_20.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_50.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_80.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_110.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_140.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_170.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_200.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_230.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_260.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_290.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_320.webp"},{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/Screenshots/StoneWall_v2_350.webp"}],"main":{"href":"https://models-cdn.yahaha.com/225376/StoneWall_v2/StoneWall_v2.webp"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2023-07-31T13:46:37Z","modelUpdatedTime":"2022-08-12T09:23:31Z","modelUrl":"https://models-cdn.yahaha.com/225376/StoneWall_v2.obs.glb","name":"StoneWall_v2","originSource":"ASSET_STORE","packageId":"225376","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/0c018db4-4745-48fc-8ac4-f66b1021984b.webp","name":"Stylized Stone Wall Collections"},"polygonCount":1304,"publishedDate":"2022-07-04T08:07:12Z","publisher":{"id":"55965","name":"Gamester","url":"https://gamesterpublic.blogspot.com/"},"rigged":false,"slug":"stonewall_v2-274901442137","sourceUrl":"https://assetstore.unity.com/packages/slug/225376?aid=1011loDfK","stats":{"viewCount":2},"tags":null,"vertexCount":0},{"animatedCount":0,"categories":[{"id":1,"name":"Architecture","slug":"architecture"}],"colors":["orange","cyan","brown"],"description":"
📜 Synty Newsletter 📜
Don't miss out on release discounts!
Sign up to our Synty Asset Store Newsletter
Synty Studios™ Presents -
An absolutely massive low poly asset pack to build your dream game! No need to scour the store looking for packs that match, this is possibly the biggest most comprehensive asset pack ever released on the store.
OVER 1,800 Detailed prefabs are included with this pack.
Modular sections are easy to piece together in a variety of combinations.
◼ Key Features ◼
- All Buildings have enterable Interiors!
- Modular Bunker System!
- Modular Quarantine Wall!
- Vehicle Armor Attachments to add to our previous vehicles!
- Vehicle weapons to attach to your death machines!
- Modular Gun System - Create thousands of custom guns!
- Includes a MASSIVE demo scene - (Character poses indicative only)
◼ Assets ◼
Characters (x30)
- Biker Male, Business Male, Cool Female, Cool Male, Criminal Male, Eastern Female, Emo Female, Hazmat Male, Homeless Male. Islander Male. Mechanic Female, Nerd Female, Nun Female, Patient Female, Press Male, Punk Female, Riot Cop Male, Scout Female, Sheriff Male, Soldier Female, Soldier Male, Teen Female, Teen Male, Waitress Female, Wanderer Male, Zombie Female x2, Zombie Male x2.
Character Attachments (x86)
- Armors, Backpacks, Beards, Hair, Headgear, Weapon Accessories, etc.
Vehicles (x17)
- Ambulance, Army Truck, Big Rig (with multiple trailers), Buggy, Camper, Medium Car, Caravan, Golf Cart, Hot Rod, Ice Cream Van, Moped, Motorbike x2, Muscle Car, News Van, Prison Bus, Ute.
Vehicle Attachments (x88)
- Bumpers, Armour Plating, Lights, Spoilers, Aerials, Spikes, Cowcatchers, Adornments, etc
Complete Buildings, with interiors (x30)
- Apartment, Auto Repair, Cafe, Church, Commercial (small, medium, large), Diner, House x3, Burnt House, Industrial (small, medium, large), Lighthouse, Market (medium, large), Motel, Shop (small x3, medium x2, large x2), House Trailer x2, Warehouse x2.
Modular Buildings (x150 Pieces)
- Ceilings, Fences, Floors, Walls, Roofs, Bunker Pieces, Loading Docks, Pipes, Walkways, Stairs, Ladders, Beams, Doors, Awnings/Tarps, Signs, Seating etc.
Additional Structures (x24)
- Bridge, Cooling Towers/Smoke Stacks x3, Container Bridge, Crane, Helipad, Military/Quarantine Tents (with damaged versions) x11, Pool, Pylon x2, Radio Tower, Water Tank, Water Tower.
Environment (x240 Pieces)
- Roads, Sidewalks, Tunnels, Highways, Grasses, Bushes, Trees, Rubble, Rocks, Storm Canals, etc.
Props (x671)
- Barricades/Barriers, Crates, Furniture, Billboards/Signs, Wrecked/Burnt Vehicles, Fences, Building Materials, Lamps/Lights, Power Poles, Nuke, Instruments, Rubbish/Trash, Spikes/Shards/Defenses, Camping Equipment, Shop Dressing, etc.
Items (x93)
- Bottles, Ammo, Drinks, Cans, Camping Equipment, Food, Bags, Meds, etc.
Complete Weapons (x86)
- AR’s, SMG’s LMG’s, Pistols, Shotguns, Rocket Launcher, Minigun, Nail Gun, Spear Gun, Bats, Blades, Axes, clubs, improvised weapons, Chainsaws/Garden tools, Grenade, Molotov, Nail Bomb, IEDs, AA gun, Harpoons, Rockets, Saws etc.
Modular Weapons (x184 Pieces)
- Fully modular weapon parts including Stocks, Barrels, Handles, Bodies, Magazines, Suppressors, Scopes/Sights, Bayonets, etc
FX (x28)
- Ash, Blood Splat, Bullet Shells, Dust (interior and wind), Fire x3, Flame Thrower, Flies, Fog x2, Gunshot, Mud, Nuke x2, Pollen, Radioactive (Flat, Large, Small), Rain and Rain Splashes, Road Flare, Smoke (Black, Large, Small), Sparks, Wheel Mud.
◼ Compatibility ◼
- Support Universal Render Pipeline (URP) - URP Guide Here for Custom Shaders
- Characters are setup to work with Mecanim (no animations included in this pack)
- Free Mixamo animations can be used on our characters - Mixamo Tutorial
Follow us for updates and news
Email | Facebook | Tutorials | Discord | Newsletter
","fileSize":"138255856","id":274896216829,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_20.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_50.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_80.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_110.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_140.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_170.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_200.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_230.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_260.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_290.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_320.png"},{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/Screenshots/SM_Wep_Mod_Stock_12_350.png"}],"main":{"href":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12/SM_Wep_Mod_Stock_12.png"}}},"license":{"name":"Standard Unity Asset Store EULA","slug":"unity_standard","url":"https://unity.com/legal/as-terms"},"modelCreatedTime":"2019-09-26T22:49:12Z","modelUpdatedTime":"2022-04-12T01:38:20Z","modelUrl":"https://models-cdn.yahaha.com/00154193/SM_Wep_Mod_Stock_12.obs.glb","name":"SM_Wep_Mod_Stock_12","originSource":"ASSET_STORE","packageId":"154193","packageInfo":{"icon":"//assetstorev1-prd-cdn.unity3d.com/key-image/5efb3ef5-ac67-46f6-ae91-eb4d338b9a48.webp","name":"POLYGON Apocalypse - Low Poly 3D Art by Synty"},"polygonCount":1410,"publishedDate":null,"publisher":{"name":"Synty Studios"},"rigged":false,"slug":"sm_wep_mod_stock_12-274896216829","sourceUrl":"https://assetstore.unity.com/packages/slug/154193?aid=1011loDfK","stats":{"viewCount":1},"tags":["POLYGON Apocalypse - Low Poly 3D Art by Synty","Apocalypse","Zombies","Undead","Post","Zombie","dead","blood","walkers","riot","ragdoll","Polygon","starter","dev","Indie","AR","VR","Android","Female","Male","synty","studios","Unity","Weapons"],"unityVersions":["2019.4.28"],"vertexCount":0},{"animatedCount":0,"categories":[{"id":9999,"name":"Others","slug":"miscs"}],"colors":["gray","cyan","blue","black"],"description":"Modular Combat Rifle (Designated Marksman Variant)
\n\n\n\n\nThe intermediate sniper rifle. Not as powerful, or far reaching as it's bigger .308 brother, but makes up for it in follow-up shots and manoeuvrability.
\n
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.
\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_DMR' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.
\n\nCorrect parent hierachies set up in all scenes.
\n\nNo Ngons
\n\nModels: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
\n\nMCR DMR: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K)
Big Scope: (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K)
Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)
Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)
Ribbed Silencer: (Tris: 576; Verts: 290) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
\n\nBlender:Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness.
Unity:AlbedoTransparency; MetallicSmoothness; Normal.
Unreal:BaseColor; Normal; OcclusionRoughnessMetallic.
Note: For both scopes in this package, you cannot look through the scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.
\n\nHope you like it. Kerj-3D
","id":274897809920,"images":{"default":{"featured":[{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_110.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_140.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_170.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_20.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_200.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_230.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_260.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_290.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_320.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_350.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_50.webp"},{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/Screenshots/MCR_DMR_Dust_Cover_Tan_1_80.webp"}],"main":{"href":"https://ovi-cg-cdn.yahaha.com/2346048/MCR_DMR_Dust_Cover_Tan_1/MCR_DMR_Dust_Cover_Tan_1.webp"}}},"license":{"name":"Royalty 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High resolution scan using Artec Spider equipment. Untextured version.","downloadable":true,"embedUrl":"https://sketchfab.com/models/11b0e1d3a987452986ed630471538161/embed","fileSize":113070832,"free":true,"id":274893754112,"images":{"default":{"featured":[{"href":"https://models-cdn.yahaha.com/objaverse/11b0e1d3a987452986ed630471538161/images/c216fdd895564bdf83e516b70c21f818.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/11b0e1d3a987452986ed630471538161/images/788faaf829b44e71b1b7e80bf4f4143f.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/11b0e1d3a987452986ed630471538161/images/f8304ae2cfdf4713801763506fc2bb25.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/11b0e1d3a987452986ed630471538161/images/4ef6fdd71a5b44c3b388cca8c40ffa37.jpeg"},{"href":"https://models-cdn.yahaha.com/objaverse/11b0e1d3a987452986ed630471538161/images/a8b4f890b67f491a806eb58b7fbcf05d.jpeg"}],"main":{"href":"https://models-cdn.yahaha.com/objaverse/11b0e1d3a987452986ed630471538161/images/f8304ae2cfdf4713801763506fc2bb25.jpeg"}}},"license":{"name":"CC BY 4.0","slug":"by","url":"https://creativecommons.org/licenses/by/4.0/"},"modelCreatedTime":"2014-10-08T15:14:58Z","modelUpdatedTime":"2014-10-08T15:14:58Z","name":"Fish Fossil (untextured)","originSource":"SKETCHFAB","packageId":"11b0e1d3a987452986ed630471538161","polygonCount":3500000,"publishedDate":"2014-10-08T15:14:58Z","publisher":{"avatar":"https://media.sketchfab.com/avatars/51af6a870cce449eb75b0345feebaebb/2ef0f894055b4bb69123b2a27fa2d379.jpeg","name":"aellis43","profileUrl":"https://sketchfab.com/aellis43"},"rigged":false,"slug":"fish_fossil_untextured-274893754112","sourceUrl":"https://sketchfab.com/3d-models/11b0e1d3a987452986ed630471538161","stats":{"viewCount":1},"tags":["fish","science","fossil","palentology"],"vertexCount":1750007},{"animatedCount":0,"categories":[{"id":13,"name":"Science & Technology","slug":"science-technology"}],"colors":["black","cyan","gray","orange","blue","brown","yellow"],"description":"
-- For more free additions to the pack, please leave a review with a description of the variations you would like added --
Works well with the Modular Alien Environment pack
Each model is setup to accept almost any type of tiling materials or textures. You can change the color or textures of each model or the entire set altogether. They are currently setup with PBR materials, but are also fine with non-PBR.
Every model has its first UV set equally scaled to maintain a consistent texel density no matter what material you choose and their second UV channel is setup for proper light bakes or specific texture work.
Included in this set are the following:
- 80 floor, platform and stair pieces
- 105 wall pieces (flat, hex and tube shaped)
- 58 ceiling pieces
- 34 trims
- 108 barrier type pieces (gates, pillars, railings)
- 28 duct pieces
- 150 decorative pieces (pipes, panels, machines, lights and more)
- 4 2k tiling texture sets
- 3 CS scripts (door opening, platform sliding and hovering sculpture)
Ceiling/floor pieces average 500 verts per 2x2 meters. Walls average 2000 verts per 2x3 m. Decorative pieces are 200-12000 verts.
The top-down and interior level samples are included in the pack. The character controller and 2018 demo scene is not, though.
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\n\n\n\n\nThe intermediate sniper rifle. Not as powerful, or far reaching as it's bigger .308 brother, but makes up for it in follow-up shots and manoeuvrability.
\n
Package includes: Fbx and Obj files of 3D models; Textures; Blender file; Unreal Engine 4 file; Unity 5 file.
\n\nMaterials are set up in the Blender, Unreal and Unity files. Scenes are set up with textures already.
\n\nBlender file is set up with textures and materials, to get it to work correctly, make a file named 'MCR_DMR' in 'Documents' and place the Blender file and both Textures files in it. This is the path set for the blender textures.
\n\nBlender file contains models with the original 4 sided polygons instead of triangles like the others.
\n\nCorrect parent hierachies set up in all scenes.
\n\nNo Ngons
\n\nModels: (Models are seperated into seperate parts for ease of animation, seperate parts indicated next to model name)
\n\nMCR DMR: body; selector switch; charging handle; bolt; dust cover. (Black; Tan; Two Tone; Camo; UCP; Digitan) (Tris: 15,113; Verts: 7,819) (4K and 2K texture options)
Iron Sights: front sight; front sight mount; rear sight; rear sight mount. (Black; Tan; Camo; UCP; Digitan) (Tris: 2,098; Verts: 1,086) (2K)
Short Scope: (Black; Tan; Green) (Tris: 6,848; Verts: 3,546) (2K)
Big Scope: (Black; Tan: Muddy Green) (Tris: 3,396; Verts: 1,767) (2K)
Polymer Magazines: 30rd mag; 40rd mag; 60rd mag. (Black; Tan; Camo; UCP; Digitan) (30rd: Tris: 1,908; Verts: 956) (40rd: Tris: 2,356; Verts: 1,180) (60rd: Tris: 1,382; Verts: 710) (2K)
Steel Magazines: 10rd; 20rd; 30rd; 100rd. (Black; Tan; Camo; UCP; Digitan) (10rd/20rd: Tris: 1,348; Verts: 720) (30rd: Tris: 1,556; Verts: 808) (100rd: Tris: 3,056; Verts: 1,606) (2K)
5.56mmX45mm Bullet: bullet head; bullet shell. (Tris: 744; Verts: 376) (512X512)
Angled Forefrip: (Black; Tan; Olive Green) (Tris: 1,780; Verts: 924) (1K)
Vertical Foregrip: (Black; Tan; Olive Green) (Tris: 632; Verts: 320) (1K)
Ribbed Silencer: (Tris: 576; Verts: 290) (1K)
Square Silencer: (Tris: 328; Verts: 166) (1K)
Bipod: body; left leg (upper and lower); right leg (upper and lower). (Tris: 6,206; Verts: 3,171) (1K)
Rail Attachment: (Tris: 486; Verts: 268) (512X512)
Textures:
\n\nBlender:Base_Color; Height; Metallic; Mixed_AO; Normal_Open_GL; Roughness.
Unity:AlbedoTransparency; MetallicSmoothness; Normal.
Unreal:BaseColor; Normal; OcclusionRoughnessMetallic.
Note: For both scopes in this package, you cannot look through the scope mesh. It was designed for when you zoom by moving the camera in front of the scope and covering the whole screen with a crosshair.
\n\nHope you like it. Kerj-3D
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If you have any questions or concerns feel free to let me know and I will help you as soon as possible :D