uploads_files_3007805_Silver+Retro+Car

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Author name
RayHorizon
Source
CGTrader
Polygon Count
9,182
Release Date
2023-04-30
License
Royalty Free License
vehiclecarcybersci-fifuturisticwheellow-pollypbrunityunrealgamecybperpunktechnologywheelsmobilepackcar-packvehicle-packflying-carconceptconcept-carsci-fi-vehiclefuturistic-carcar-wheelcar-wheels

Package Overview

This is a pack of 6 Futuristic Vehicles I created with main purpose of being used in video games.

It Contains: 2 Muscle Cars / 2 Exotic Cars / 2 Flying Vehicles / TEXTURES: 2048x2048 for Body / 1024x1024 for Tires / 512*512 for Wheels

!Underside of these cars are mostly untextured!

Each Car texture ZIP contains individual Material textures for PBR, Unity URP, Unreal 4 (Packed). (Textures for Unreal are not tested!)

With following colors : White, Black, Red

  • To get other colors for cars use red color texture and edit (Hue/Saturation/Brightness) for red channel.

I also included texture maps for multiple surface types - Metallic/Non Metallic maps & Matte/SemiGloss/Gloss Roughness maps.

With these textures you should easily be able to get many color variations. (I tried it on Blender using nodes, and For unity I edited them with Photoshop and just imported texture.)

Each cars also contains individual set of wheels with textures and a set of tires with textures. (It should be simple to swap them if you want to change the look even more.)

One Car (Black Muscle Car) has Additional Addons I only did for fun. They include Exhausts, Drivetrain, Engine all with textures.

Okay. Now the lucky Tris Numbers! Im showing Combined numbers including Wheels,Tires,Addons.

BMC : 13,207

BRT : 7,806

SMC : 12,014

SRC : 9,182

FTV : 1,906 ...An actual low polly model! :O

FAV : 3,464

PS. If you want to test out some of these models without purchasing them you will be able to! As Ill be releasing a free test pack containing 3 of these models in the next day after I publish this pack,and you will be able to find them in my profile. :) This is my first asset pack im publishing and as I am learning Im open for any feedback!