uploads_files_3120951_012_2021_sm_concrete_barrier_3

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Author name
surfacemaestro
Source
CGTrader
Polygon Count
164
Release Date
2023-04-29
License
Royalty Free License
barrierbarricadelowpolyindustrialconcretecementstreetblockhighwaymilitaryprisoncityapocalypticjerseyexteriorfreewaygateroadapocalypsezombieindustrial-exteriorstreet-exteriorcity-streetcity-blockroad-barrier

Package Overview

Concrete barrier _012- 2021 - Texture Set 1 - Low Poly Model || PBR

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Materials included in Blender. In order to work in cycles and EEVEE you need to assign all of the textures (different path).

No Third-party plug-ins used

Turntable of model rendered in Blender Cycles( worse quality for time improvement) Renders of high poly version included.

Technical properties:

  • Polygons = 82 ,
  • Vertices = 92 ,
  • Triangles = 164 .

Attached formats of an asset:

  • .BLEND_ Blender 2.8( Properly exported),
  • .FBX _Binary( Properly exported),
  • .OBJ_ Wavefront( Properly exported) + .MTL _Material Template Library,
  • .STL_ Stereolithography( Properly exported),
  • .PLY_ Stanford( Properly exported),
  • .ABC_ Alembic( Properly exported),
  • .MDD _Lightwave Point Cache( Properly exported),
  • .PC2 _Pointcache( Properly exported),
  • .DAE _ Collada( Properly exported).

Bare in mind that pbr materials to work properly need proper lighting and material setup. If you have a problem just ask.

.ZIP file contains:

  • Height Map 4096 x 4096 px .PNG 16bit
  • Normal Map 4096 x 4096 px .PNG DirectX 16bit
  • Normal Map 4096 x 4096 px .PNG OpenGL 16bit
  • Glossiness Map 4096 x 4096 px .PNG 16bit
  • BaseColor Map 4096 x 4096 px .PNG 16bit
  • AmbientOcclusion Map 4096 x 4096 px .PNG 16bit
  • Metalness Map 4096 x 4096 px .PNG 16bit
  • Roughness Map 4096 x 4096 px .PNG 16bit

*In the files high poly version included * - .ZIP file

Model is positioned at the beginning of the coordinate system (0,0,0) [Blender 2.8] Scale = 1:1:1

Asset tested in:

  • Unity Engine
  • Unreal Engine 4 _ 4.2X

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Thanks and Good Luck Adventurer :)

Art by SurfaceMaestro